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Peoples Mod - Restarted
Ok, I havent been around much for the Last two weeks, as such sod all has been done on the mod
Now, due too the fact that its taking soo bloody long to do everything from scratch Ive decided to restart it, but this time modding using the data from campaign one and just altering that until either its hits a point of it being completely different or some tools that will make modding SF a million times easier find their way onto the net I will try and get something sorted for release by either tonight or tomorrow night Expect 3 never seen before ships (2 if I cant get hold of Exan http://forum.shrapnelgames.com/images/icons/icon9.gif ) the intergration of Wydraz Mizendar mod ideas into TPM, new weapons, components and many other things and this (I hope) is just the first Version For now I bid you all farewell and sweet dreams an... zzzZZzZZZzzZZzzzzzz [ April 02, 2004, 01:44: Message edited by: DeadZone ] |
Re: Peoples Mod - Restarted
Sounds like you're suffering from the same frustrations I had making my mod. Here's hoping you survive, and we get some more help on this. http://forum.shrapnelgames.com/images/icons/icon12.gif
[ April 03, 2004, 01:17: Message edited by: Wydraz ] |
Re: Peoples Mod - Restarted
Sorry, I was away for a quite some time. What ship do you mean? The Scorpion? Follow the link below. I haven't added a downloadable model yet but I will do that soon.
http://koti.mbnet.fi/ffguide/scorpion EDIT: Oh, you can download the model but it's in .3ds format. I have the data files x-file and bitmaps too. I'm also working a new Version of the scorpion. With better weapons coverage. This one fires only to front and aft. [ April 14, 2004, 16:50: Message edited by: Exan ] |
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