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Announcing: Freespace mod, a branch of the People\'s Mod
I absolutely love this game and it really disappoints me that nobody seems capable of actually making a mod that doesn't die. So here I am. I have a decent amount of experience in mod making, and I have narrowed it down to one of two things:
1) A Star Trek mod 2) A Freespace 2 based mod. I own 3dsmax 6 and I will be using this to make new ships. There will be a full complement of new ships, new components, new missions. Do note that I am a stubbourn SOB that never gives up on anything (I'm also ex-military). Let me know what you think. I have researched both mods, and they both seem about equally feasible. The only problem I can forsee is as someone mentioned in the thread on the previous attempt at a Star Trek mod, the ships are freakin huge! Freespace does not have this issue. Anyway, let me know what you like most, and I have already begun work. As soon as a theme is decided upon, I will create a website and real work will begin. [ May 31, 2004, 19:05: Message edited by: Gandalf_greypilgrim ] |
Re: Announcing: Freespace mod, a branch of the People\'s Mod
Awesome! I keep hoping for a new mod, but as you mentioned, most seem to die early...
The only other mod I know of for Starfury is SJ's Pirates & Nomads Mod. So it'd be great if there was another around. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Announcing: Freespace mod, a branch of the People\'s Mod
Also The Peoples mod is still going strong. You can check how it's progressing at.
http://projectxstudios.com and to see some of the models of the game at: http://koti.mbnet.fi/dyards Shameless advertising. Sorry! |
Re: Announcing: Freespace mod, a branch of the People\'s Mod
Well, I knew about the people's mod, but I haven't seen much activity in it. Anyone have any preference to themes?
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Re: Announcing: Freespace mod, a branch of the People\'s Mod
As much as I would love to see a Star Trek Mod (and I would vote for that) I have to say I think a Freespace Mod would be more fitting for Starfury.
Not to mention you would probably get a nasty letter from Paramount saying you are infringing on some Star Trek Copyright unless you pay them some god awful chunk of cash (as has happened in some other mods I have heard of for other games). |
Re: Announcing: Freespace mod, a branch of the People\'s Mod
Nothing has been done about the Star Trek mods for SE4. I doubt anything will happen with a SF Star Trek Mod. Malfador and Shrapnel are under the Paramount radar.
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Re: Announcing: Freespace mod, a branch of the People\'s Mod
Well, I also tend to agree that a freespace mod is more fitting, the star trek ships are just too large. I'm leaning more towards a freespace mod, although if I get enough support then I may consider doing both.
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Re: Announcing: Freespace mod, a branch of the People\'s Mod
What do you mean by too large?
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Re: Announcing: Freespace mod, a branch of the People\'s Mod
The way the movement engine is would make it silly to make a ST mod
For one, a Borg Cube looks completely stupid when turning about (trust me, Ive imported plenty on ST models into SF) |
Re: Announcing: Freespace mod, a branch of the People\'s Mod
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