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My first original SF ship model...
...make what you want of it, modify the texture, use it in your mods, whatever! http://forum.shrapnelgames.com/images/icons/icon10.gif
http://home.fuse.net/koliset/SE4/Neo...readnought.rar edit: could a moderator please move this to the Starfury forum? http://forum.shrapnelgames.com/image...s/rolleyes.gif [ June 16, 2004, 18:56: Message edited by: Ed Kolis ] |
Re: My first original SF ship model...
A spinning top
Not bad, not bad at all Just to note, its TINY I had to enlarge it by x100 just so it was a reasonable size, and its still tiny http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: My first original SF ship model...
Yeah, the modeller I'm using (Wings) creates small models, and I could scale them up when I export - but why bother, each program that reads them has its own scaling standards! http://forum.shrapnelgames.com/image...s/rolleyes.gif
You think it looks like a top? Hmm,I was intending for the point to face forward... though it does look like the Planet Destroyer from ST:TOS if you make the point face backwards... http://forum.shrapnelgames.com/images/icons/icon12.gif The Escort through Battleship would have 3 through 9 facets, by the way, as the Dreadnought has 10. But this one was so much trouble to texture (and it STILL looks bad!) that I don't think I'll be making a full SE4 set! http://forum.shrapnelgames.com/images/icons/shock.gif (Unless I just go with solid colors and forget the UV stuff...) |
Re: My first original SF ship model...
Easiest way to do things
Do the model yourself, and if you are crap at textures, get someone else to do it for you http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: My first original SF ship model...
Well I've got this Ultimate Unwrap 3D program pretty much figured out, so no sense in not using that to at least generate the UV template... I've actually got more models, they're so easy for me to make with Wings (great program BTW) that I can just play around randomly with a cone or something and get something that looks vaguely like a fighter or something, I just can't paint the textures on them the way I want! http://forum.shrapnelgames.com/images/icons/icon9.gif
But if there are any volunteers for texturing ship models, I'll gladly make more... Wings is fun http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: My first original SF ship model...
My friend also makes models with Wings. If he someday would remember to convert the models into 3ds format and bring the files to me I could add them to the People's mod.
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Re: My first original SF ship model...
Easy, people create as many models as you can and create the UV maps for them
And I will try creating some textures for them (note the word try) |
Re: My first original SF ship model...
I am so lazy. http://forum.shrapnelgames.com/images/icons/tongue.gif
I have a few ship models I made sitting around on my hard drive, but I can't get myself to finish the UV maps (one of them is already mapped), copy the files to my website folder, and hit "Publish" in Frontpage http://forum.shrapnelgames.com/images/icons/tongue.gif Ship model #1: Solarian Fighter - Made it a while back while trying to update my Fractalians to Starfury, just a cone with some funny wings around the sides. Ship model #2: Ilgon Escort - the aforementioned torus-with-nacelle which is already UV mapped but not textured. Ship model #3: Unnamed Starbase - spherical thing with four large bent "ducts" protruding from the top and spikes around the edge; you can leave it as is or smooth the mesh to get an evil looking organic base http://forum.shrapnelgames.com/images/icons/icon10.gif Now when will I ever get around to finishing the UV maps... http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: My first original SF ship model...
If you want to make uvmaps fast use Photoshop or similar program which can use layers. I use the following method to do textures with most of my models.
Use magic wand on the black area around the ship and then choose Select-inverse to select the model. Then just cut and paste the ship's skeleton to a new layer. Then set the skeleton layer's opacity to 40% or so and keep it on the top always. Now you can just paint the background with which ever metal color/texture you want. Then create a new layer and using the skeleton to help draw the engines and the surface patterns. If you decrease the opacity of the other layers the bakground will show through them and it will look like it's painted on the ship. Finally just set the skeleton layer invisible. |
Re: My first original SF ship model...
Please tell me how make x-files?
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