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-   -   Attenention TampaGamer... (http://forum.shrapnelgames.com/showthread.php?t=1631)

WhiteHojo January 27th, 2001 07:05 PM

Attenention TampaGamer...
 
I saw in another post, can't remember where & couldn't locate it, that only a couple of people have reported the Index Error using your Darlock mod. I don't know if you've localized and solved the little problem or not but I have narrowed the proplem down somewhat (at least I've got it to reproduce the error every time in this scenario).

In the save game I sent you, I turned ON all the AI Ministers (thus, I believe, setting all planets & ships to AI control). All the indivudual ministers were already under AI control. After setting all AI min'trs to ON, hit end turn and instanley Index Error. So I figure it has to be some problem w/what the AI is trying to build on one of your planets.(planet ques(sp) are set at the end of the turn by the AI, I think?)

So I load the game again, look at the colony status screen, narrow the list of possible colonies that will build down to a few - some are already full and some already have facilities in the job que. I go to UNICORN 3, turn its AI on - it's the only planet w/its AI on - and hit end turn. Presto, Index Error. No other planet turned to AI control will duplicate this IE like Unicorn 3 will.

Unicorn 3 is a Huge Gas Giant Military Instalation w/17 of 25 facility slots built. It has 2 cargo I, 4 Rad stor I, 2 Org stor I, 32 Min Stor I, 2 Intel I, 2 Research I, 1 Min Miner I, 1 SY & 1 Small WP.

I appologize for the length and detail of this post but if any of my assumptions are wrong I was hoping someone would correct me. Still tryin to learn all the nuances of this wonderful game, both playing and modding wise.

Hope this helps.

------------------
Character is best defined as that which you do when you believe nobody is watching.

Daynarr January 28th, 2001 12:02 AM

Re: Attenention TampaGamer...
 
Thanks WhiteHojo. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
We have found the cause of the index error and fixed it (thanks to Mephisto). New Version (1.01) of the Mod is avaliable to download in the download section.

Mephisto January 28th, 2001 01:17 AM

Re: Attenention TampaGamer...
 
WhiteHojo, thanks for the post. That was a great example for tracking a bug. If I hadn't found the error already I would have with this post. It was indeed the building queue of the military bases. Thanks again. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Tampa_Gamer January 30th, 2001 02:31 AM

Re: Attenention TampaGamer...
 
Ditto what Daynarr and Mephisto said - great job!


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