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ATF: Assigning Paths/Prerequisite Data
Yesterday, I was jumping for joy at finally figuring out how to copy and paste data from the clipboard to be used in AI scripting. Today, I'm weeping.
My intent: I want my an enemy platoon to attack an LZ when friendly forces arrive. Script: 1. Drew path for desired enemy unit to LZ, making sure the unit was not in stop mode, then cut the path. 2. Went into AI Faction->Create->Prerequisite Data->Add->Route. I gave the route a name, and left other boxes empty, and clicked ok. The builder asked me if I wanted to use the path on clipboard. I clicked yes, and path was added. 3. Went and drew an event Box around the LZ 4. Went back to AI Faction->Edit->Enemy->Phase Order->Sustain Order->Then set up an Event Box. I tagged the helicopter company to hierarchy giving them a setting of 0 greater than/not equal to. 5. Then set up an order Assign Path, chose the unit, and selected the path stored in game. So why the heck aren't they moving? I tried to test my plan in the builder. I drew a path to for the helicopters to the LZ. Nothing happens. I assigned the enemy force I wanted to move a formation. When the helios reach the LZ, they seem to form up, but stop. Any info would be appreciated. |
Re: Assigning Paths/Prerequisite Data
This is the correct way to do it. When you assign a path, it automatically makes the first node a stop node. This is done in case you want the unit to just change facing, not move.
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Re: Assigning Paths/Prerequisite Data
Figured it out. I had to give the unit a cancel toggle order ->stop. It worked. I was wondering if there is another way to do this without having to cancel order. I do uncheck stop before I test the unit. They just go back into it when the clock starts ticking.
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