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ATF: Artillery Ordnance?
I just started playing the demo. I'm not sure which artillery ordnance to use for different targets. Is there a guide or description available somewhere?
Also, is there a list of acronyms? I have checked some of the information at Warfare HQ Wargamers Club, but haven't found this information there. Thanks... |
Re: Artillery Ordnance?
There is an exhaustive list of acronyms in the printed manual. Also, on the CD, there is a pdf Version of the FM 101-5-1, the Army's dictionary for acronyms and terms. You can get it straight from the Army at:
http://www.adtdl.army.mil/cgi-bin/at...1-5-1/f545.pdf As for artillery ordinance, the help file (hit F1 during game play) covers the basics, but here is a short list: DPICM-An artillery round with small submunitions inside. Good for armor or dismounts. HE-High explosive. Good for dismounts. BBDPICM (Base Burn Dual Purpose Improved Conventional Munitions)-A long range DPICM round. HERAP (High Explosive Rocket-Assisted Projectile)-Long range HE. Copperhead/PGM-Laser guided artillery. Requires a FIST-V, OH-58D, or COLT within 3-5 km of the target to lase. Hope this helps. Let me know if you have anymore questions. |
Re: Artillery Ordnance?
Patrick: Thanks for the great link and the ordnance info. I also read the threads with discussions of how to succeed in the Death Valley assault scenario and that was helpful.
I'm strongly considering buying this game... |
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