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non duplicate races, game design choice?
I always wondered why it was not allowed in Doms I, and wont be too in Doms II, to have duplicated races in a same game.
I suspect it is a game design choice, and not a technical one. But I fail to get strong arguments against having duplicates... on the one hand perhaps too many people would play the same races (but it seems that most people have a differing prefered race), on the other hand it would lend to even funnier scenarios to be set. is it a feature which can * possibly * makes its appearance in a patch, someday ? Would some of the IW team care to elaborate ? [ September 24, 2003, 09:15: Message edited by: Pocus ] |
Re: non duplicate races, game design choice?
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Re: non duplicate races, game design choice?
Personally, I like the setup as-is...although, a Pythium civil war scenario would be cool (An Empire Divided http://forum.shrapnelgames.com/images/icons/icon12.gif )
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Re: non duplicate races, game design choice?
Living Ermor vs Pythium?
Well, it could simulate Pythian Civil War to some extent. In fact, you gave me inspiration for a map. |
Re: non duplicate races, game design choice?
I think on this I'm with cpbeller - I kinda like that you can't have the same nation twice.
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