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-   -   Cthulhu R'lyeh Wgah'nagl Fhtagn, Lä! Lä! (http://forum.shrapnelgames.com/showthread.php?t=16437)

andvare September 28th, 2003 10:44 PM

Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!
 
I was wondering if you guys hopefully could give out some more information on the development of R´lyeh, themes etc? Anything at all will do http://forum.shrapnelgames.com/images/icons/icon7.gif

johan osterman September 28th, 2003 11:08 PM

Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!
 
Quote:

Originally posted by andvare:
I was wondering if you guys hopefully could give out some more information on the development of R´lyeh, themes etc? Anything at all will do http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Rlyeh just has the standard theme from dom 1. But they do have a new site that will allow them to summon cthulhu mythos style monsters such as elder things and formless spawns etc.

Also if they build coastal castles they recieve and can recruit hybrids ala shadow over innsmouth(or the movie Dagon).

Ia Ia Cthulhu ftaghn

Zerger September 28th, 2003 11:18 PM

Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!
 
Bah! Ulm is the best! http://forum.shrapnelgames.com/images/icons/icon10.gif
There are any themes for Ulm?

Psitticine September 28th, 2003 11:38 PM

Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!
 
Ulm has the Iron Faith dominion theme. In it, their fear of magic has gone so far as to cause even their master smiths to abandon its use. An Inquisition has formed and the only magic is in its hands, to be used exclusively for fighting heretics, of course.

You lose the Master Smiths, but you gain knights and magic-weilding units. It's a nice variant. Sort of like Ulm-meets-Marignon.

Nerfix September 29th, 2003 05:41 AM

Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!
 
Since this derailed in to a "ask about themes from "insider" people" thread, i'll ask:
Themes for Caelum?

PDF September 29th, 2003 09:33 AM

Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!
 
And Arcoscephales ? With Greek mythos background ideas for themes abound... http://forum.shrapnelgames.com/images/icons/icon7.gif

Zerger September 29th, 2003 09:35 AM

Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!
 
Ulm POWA! http://forum.shrapnelgames.com/images/icons/icon10.gif

andvare September 29th, 2003 09:46 AM

Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!
 
Quote:

Rlyeh just has the standard theme from dom 1. But they do have a new site that will allow them to summon cthulhu mythos style monsters such as elder things and formless spawns etc.

Also if they build coastal castles they recieve and can recruit hybrids ala shadow over innsmouth(or the movie Dagon).

Ia Ia Cthulhu ftaghn
<font size="2" face="sans-serif, arial, verdana">Hurray! The new site alone make the game worthwhile, not to mention the deep one hybrids.

What about illithids, have they been granted more psionic abilities? Enslavement for example? http://forum.shrapnelgames.com/images/icons/icon10.gif

Pocus September 29th, 2003 11:39 AM

Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!
 
<<<
Since this derailed in to a "ask about themes from "insider" people" thread, i'll ask:
Themes for Caelum?
>>>

yes they have 2 themes :

"chicken revenge" : in this theme, all Caelian have lost wings, which is quite infuriating. They now move on land exclusively, but at least they get a +1 str bonus because of being so enraged to rely on that. The drawback is that if you spill corn before them, they will break formation.

"egg shell cult" : Caelians abandonned their ice armor, which are not even flavored with vanilla and strawberry, and wear only egg shell on top of their head for protection. They randomly move in the countryside, saying 'thats too injust!'.

nb : dont take my joke too seriously Nerfix, I have nothing against you http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 29, 2003, 10:41: Message edited by: Pocus ]

Rollo September 29th, 2003 11:58 AM

Re: Cthulhu R\'lyeh Wgah\'nagl Fhtagn, Lä! Lä!
 
LOL http://forum.shrapnelgames.com/images/icons/icon10.gif , Pocus

actually Caelum has the 'Return of the Raptors' theme, which gives you Harab Seraphs that are skilled at air, death, and earth magic.
I do like the Egg Shell Cult, though, something for Illwinter to consider http://forum.shrapnelgames.com/images/icons/icon12.gif .

somewhat OT: there has been a discussion earlier about the ice weapons and whether they are too strong vs. ethereal monsters.
Well, there are other things that you can do that will give you a similar advantage.

I am playing Marignon right now with the diabolical faith theme. I choose a Moloch pretender (one bad mother, btw) and gave it fire magic level 9. This results not only in giving my holy units a +4 in attack when blessed, but also they will wield fire weapons. Now watch that horde of flagellants flail out fiery death http://forum.shrapnelgames.com/images/icons/icon10.gif .

My point is that magic weapons are not restricted to Caelum.


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