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-   -   scales (http://forum.shrapnelgames.com/showthread.php?t=16462)

WraithLord October 1st, 2003 11:50 AM

scales
 
Can you (testers/devs) tell us the effect of the luck/growth... scales in DOM-II. Or at least the main differences from DOM-I.

Also, can you explain the relation between high tax and population decrease? - can low tax give pop increase?

Are there more cold "loving" nations?

TIA

Edi October 1st, 2003 11:57 AM

Re: scales
 
Don't know about the rest of those, but a more relevant question would be if there are more heat-loving nations. Caelum, Jotunheim, Vanheim and Ermor are all cold lovers while only Abysia and C'tis like heat (and C'tis only at +1), which sort of makes cooperative games using heat dominions a bleeding headache (and I *like* Abysia too!).

Edi

johan osterman October 1st, 2003 02:54 PM

Re: scales
 
Quote:

Originally posted by izaqyos:
Can you (testers/devs) tell us the effect of the luck/growth... scales in DOM-II. Or at least the main differences from DOM-I.

Also, can you explain the relation between high tax and population decrease? - can low tax give pop increase?

Are there more cold "loving" nations?

TIA

<font size="2" face="sans-serif, arial, verdana">The luck scale has not changed that much, there is a greater chance for events not matching the luck scale to occur though, bad luck events in good luck dominions and vice versa. Growth scales do not add income anymore, neither do production scales. Pop death is somethin along the lines of .5% per 10 taxation over 100, meaning that the growth scale is not really viable as a method to increase taxation. Lowering taxes do not increase pop growh, there is more on this in the depopulation thread elswhere in the forum.

Nerfix October 1st, 2003 02:59 PM

Re: scales
 
So, in a nutshell:
You will no longer have to touch the tax scales, unless there is unrest somewhere.
Am i correct?

But i still want to know what Desert Sun gives you...

johan osterman October 1st, 2003 03:03 PM

Re: scales
 
Quote:

Originally posted by Nerfix:
So, in a nutshell:
You will no longer have to touch the tax scales, unless there is unrest somewhere.
Am i correct?

But i still want to know what Desert Sun gives you...

<font size="2" face="sans-serif, arial, verdana">Raising taxes is more intended as a way to raise cash in dire situations under the new system, the unrest effect of raisning taxes has also been toned down somewhat, so there still might be times where you want to raise taxes, but as a rule of thumb you should stick with 100 unless you need to get rid of unrest.
Desert sun will spread you required heat 3 outside of your dominion. It might be useful for Abysia or Machacka if they decide to go for heat 3.

Nerfix October 1st, 2003 03:08 PM

Re: scales
 
Edit: Sorry, makes sense to me now.

[ October 01, 2003, 14:10: Message edited by: Nerfix ]

PDF October 1st, 2003 03:12 PM

Re: scales
 
So, what is Production scales use if it doesn't give more cash ? Help in resources ?

Nerfix October 1st, 2003 03:14 PM

Re: scales
 
Ummm...
It does help with resources in Dom I, so i suppose that's it in Dom II...

Edit: I also believe that there was a "Heart of Winter" theme in Dominions II, but it was apparently removed, and i suspect it had oppsite effects of Desert Sun, I.E spreading +3 Cold outside of your Dominion.

[ October 01, 2003, 14:19: Message edited by: Nerfix ]

Daynarr October 2nd, 2003 01:42 AM

Re: scales
 
Well Last time I checked Marignon loved heat too. http://forum.shrapnelgames.com/images/icons/icon12.gif
Also Machaka likes heat (+2 scale I think) and Miticlan likes +1 heat scale. Tien Chi likes neutral.

Nerfix October 2nd, 2003 01:44 AM

Re: scales
 
I believe that was a reference to Marignon's fire magic...
And yes, i somehow suspected that Machaka and Mictlan are Heat-"lurving" nations.

Small voice inside my head whispers that Desert Sun Theme makes your nation Heat loving...
Of course, it's just a small voice inside my head...


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