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-   -   Curse... (http://forum.shrapnelgames.com/showthread.php?t=16469)

Aristoteles October 2nd, 2003 02:28 PM

Curse...
 
Is there a way to remove curse in Dominions 2?

johan osterman October 2nd, 2003 02:37 PM

Re: Curse...
 
Quote:

Originally posted by Aristoteles:
Is there a way to remove curse in Dominions 2?
<font size="2" face="sans-serif, arial, verdana">nope

October 2nd, 2003 03:17 PM

Re: Curse...
 
Couldn't Ritual of Rebirth or Transformation remove a curse ?

[ October 02, 2003, 14:17: Message edited by: Sunray_be ]

Mortifer October 2nd, 2003 03:35 PM

Re: Curse...
 
Quote:

Originally posted by johan osterman:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Aristoteles:
Is there a way to remove curse in Dominions 2?

<font size="2" face="sans-serif, arial, verdana">nope</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Why?

Endoperez October 2nd, 2003 03:35 PM

Re: Curse...
 
Wish should remove that, IF the caster was cursed and that was the only thing he asked... It should be able to remove it from other commanders too, shouldn't it? Just think about all the heroic fantasy books where the heroes have to look out the powerful magician to get rid of a curse.

Getting rid of a spell that is fairly common should be possible if you really wanted. You just have to pay a price... 100 gems is quite a lot.

Does curse affect the mages? If not, maybe something should be added. Like extra few points of fatique for all spells they cast... I'm not sure is this useful though, for getting feebleminded from a lone arrow is not good for a wizards either...
Oh, do the wizards get the 'wizardly' heroic abilities in DOM2? And, are there new ones?

Mortifer October 2nd, 2003 03:39 PM

Re: Curse...
 
Yup there should be a way to remove curse. http://forum.shrapnelgames.com/image...s/rolleyes.gif

johan osterman October 2nd, 2003 04:20 PM

Re: Curse...
 
If you want an ad hoc argument you might consider that the will of the fates is unmoveable, as King Oedipus might have told you. The real reason on the other hand is that it is amusing to curse other players supercombatants and know that they are stuck with their curse and most likely will end up diseased if they ever again particpate in serious combat. It is not the ultimate equaliser, but at least it gives you a shot at getting back at that pesky supercombatant that is brutalising your armies.

Nerfix October 2nd, 2003 04:22 PM

Re: Curse...
 
I think there are "wizardly" heroic abilities. I have heard about "Adept Resereacher", or something like that.

Also, i would love to see Dominions Version of CoE's Curse. "Black Curse", perhaps?
I also know it would be a nigthmare to code...

[ October 02, 2003, 15:40: Message edited by: Nerfix ]

Endoperez October 2nd, 2003 04:46 PM

Re: Curse...
 
I never ordered CoE, or played it much... It was fun, but it lacked so much and wasn't that good. My friends thought it was awesome though.

Anyway, what is 'The black curse'? Something to do with dopplegangers?

[EDIT: added a question)

Johan O., what did you mean with the following:
"If you want an ad hoc argument you might consider that the will of the fates is unmoveable, as King Oedipus might have told you"?

[ October 02, 2003, 15:51: Message edited by: Endoperez ]

Nerfix October 2nd, 2003 05:05 PM

Re: Curse...
 
Nope, it has more to do with 15-year old necromancers...
Only the name, though...
Anyway, it would turn the target unit undead under the casters command, after the unit would be killed. As you can think, it would be a nigthmare to code...


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