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-   -   More units enchantments (http://forum.shrapnelgames.com/showthread.php?t=16475)

Pocus October 3rd, 2003 07:47 AM

More units enchantments
 
Is dominions II richer with localized units enchantments? Spells which have an area of effect of 1, and are not personal to a mage? (luck for example in dominions I)

for example spells which give more protection (as of now, there is a personal (mage) one, and the battlefield one for example), or give armor pierce, magical strike, etc.

Johan K October 3rd, 2003 08:16 AM

Re: More units enchantments
 
The largest change here is probably that the protection spells (e.g. fire resistance) which can protect either 50 or 100%. Don't know if there are any with an area of 1 though.

But there are probably a few completely new ones as well, I can think of at least one completely new. A high level protection spell called Blood Vengeance. But on second thought it is personal only.

[ October 03, 2003, 07:19: Message edited by: Johan K ]

Zerger October 3rd, 2003 09:31 AM

Re: More units enchantments
 
I do hope that we will have lot more protection spells for 'common units' in Doms 2. http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ October 03, 2003, 08:31: Message edited by: Zerger ]

Pocus October 3rd, 2003 10:33 AM

Re: More units enchantments
 
if you mean 'battlefied' spells Zerger, then you have already quite a number in doms I. I like to think that they benefits more the mundane troops than the magical ones by the way, but perhaps I'm wrong.


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