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Naval and better siege simulations for DOM2
If you're under the water in DOM2, why not on it?
Naval Even a cursory naval presence would extend the strategic depth of play, although realms should be graded for naval capability preferably Strange to see players such as Vanheim and Jotunheim - based on Norse or Viking lore - without naval capability. This will also make placement of fortresses interesting - lots of sieges in real-life history with naval component. SIEGES: Why not siege engines and other siege equipment? |
Re: Naval and better siege simulations for DOM2
Old questions, but:
Naval Battles: I can't remember what the devs said about this. Sieges: Devs thougth that siege engines would add very litle to ordinary battles and siege engines would just be abstracted during sieges. [ October 21, 2003, 09:59: Message edited by: Nerfix ] |
Re: Naval and better siege simulations for DOM2
Nerfix:
Battle* not batle http://forum.shrapnelgames.com/images/icons/icon10.gif Let him ask the questions, old or not, he is new here. http://forum.shrapnelgames.com/images/icons/blush.gif Anyways the devs didnt liked the idea of ships, since there are many ways to enter water already. It is kinda pointless. I can live without ships as well. http://forum.shrapnelgames.com/images/icons/icon7.gif Siege engines would't add too much to the game, so... |
Re: Naval and better siege simulations for DOM2
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