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-   -   fort categories (http://forum.shrapnelgames.com/showthread.php?t=16550)

Strategos October 22nd, 2003 08:12 AM

fort categories
 
Fort categories

Aside from national fort, why no option of building lesser fortificcations in province for defence but not production

EG roman-style races would be able to build wooden forts or watchtowers

barbarian races could build a laager of wagons or an encampment

all military strategy really boils down to holding points on a map - this could be linked in DOM to whetherarmies contact or miss each other when moving into same province

Wick October 22nd, 2003 08:31 AM

Re: fort categories
 
"All military strategy really boils down to holding points on a map"

All military strategy really boils down to changing minds so they no longer oppose you.

What you are asking for looks functionally similar to buying province defense. How is it sufficiently more elegant/better/different as to be worth implementing?

Endoperez October 22nd, 2003 09:11 AM

Re: fort categories
 
Would your fortification have walls, like a castle has? It could be very good at best...

YOUR ARCHERS
_______ gate/breach _______
YOUR INFANTRY

No flanking for enemy! The breach' should be quite big, or the wall destructible, but something like this might be nice. I'm not sure how it would affect the game, but would like to see.

[ October 22, 2003, 08:15: Message edited by: Endoperez ]

Mortifer October 22nd, 2003 11:05 AM

Re: fort categories
 
Quote:

Originally posted by Strategos:


Aside from national fort, why no option of building lesser fortificcations in province for defence but not production


<font size="2" face="sans-serif, arial, verdana">I agree. There should be more options for forts, like watchtowers, keeps but surely not just national forts..

Strategos October 22nd, 2003 12:14 PM

Re: fort categories
 
Good point on how this differs from province defence - province defence could be maximum depending on type of fortification you build and so on down a sliding scale

MStavros October 22nd, 2003 02:11 PM

Re: fort categories
 
Hmmmmmm, good suggestion Stratego.

Taqwus October 22nd, 2003 04:44 PM

Re: fort categories
 
I'd agree with Wick here -- this is the sort of thing already abstracted by province defense.

That's not to say that province defense couldn't use changes, however. For instance...

...should province defense correspond to national troop types, or to the locals, or a mix? This gets particularly odd with the underwater races.

...should the maximum be based on the size of the province, or its population, et al? Or, should the maximums remain the same, but perhaps increasing the cost and strength?

...should it cost maintenance or supply?

...should there be a per-turn limit on how much it can be increased in a single province? Should unrest play a part?

MythicalMino October 22nd, 2003 04:59 PM

Re: fort categories
 
I don't really think that adding other types of forts would really add anything to the game....as has already been said, it is abstracted in Provincial Defense....this isn't an RTS.

Adding more types of Forts to build would not really add anything really, just as seige engines wouldn't....these types of things are abstracted...

besides, when you go into a province with a fort, you have to besiege it. What would adding more types of forts do? make the besieging process longer?


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