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-   -   another questions thread [gameplay restricted please] (http://forum.shrapnelgames.com/showthread.php?t=16606)

Pocus October 30th, 2003 08:19 AM

another questions thread [gameplay restricted please]
 
post here your game rules questions, and exclude bugs, features you dont like or want to see, etc.

1- is it still in the game that units with defend cost half their upkeep?

2- what is the exact mechanism working when units have a swamp bonus, are in a swamp, and are lacking supply?

3- is the summon animal (the one giving 13 animals amongst bears, wolves and hawks) spell affected by luck scale?

LordArioch October 30th, 2003 08:23 AM

Re: another questions thread [gameplay restricted please]
 
1 - units with sacred you mean? Or wait...defending units only took half upkeep? so sacred defenders took 1/4? never knew that

I'd also like details on how terrain affects random distribution of income/resources/special sites

[ October 30, 2003, 06:24: Message edited by: LordArioch ]

HJ October 30th, 2003 08:28 AM

Re: another questions thread [gameplay restricted please]
 
Heh, I just posted the question 2 in another thread at the same time when you posted this. http://forum.shrapnelgames.com/images/icons/icon7.gif

So, another thing I also posted there: what is the difference between stealth +5 and stealth +15? Yes, +15 means the unit is less likely to be discovered, but how exactly? What stat or effect is checked for this?

Nerfix October 30th, 2003 08:39 AM

Re: another questions thread [gameplay restricted please]
 
Does the Flaming Weapons give the 8 AP damage to all weapons the unit has?

LordArioch October 30th, 2003 08:51 AM

Re: another questions thread [gameplay restricted please]
 
Maybe this was in dom1, but what exactly does webbing do, when is it removed, etc...

Pocus October 30th, 2003 08:53 AM

Re: another questions thread [gameplay restricted please]
 
lets attribute unique ID to each questions, for easy answer from the devs :

so :

1- is it still in the game that units with defend cost half their upkeep?

2- what is the exact mechanism working when units have a swamp bonus, are in a swamp, and are lacking supply?

3- is the summon animal (the one giving 13 animals amongst bears, wolves and hawks) spell affected by luck scale?

4- what is the difference between stealth +5 and stealth +15? Yes, +15 means the unit is less likely to be discovered, but how exactly? What stat or effect is checked for this?

5 - Does the Flaming Weapons give the 8 AP damage to all weapons the unit has?

6 - Maybe this was in dom1, but what exactly does webbing do, when is it removed, etc...

ywl October 30th, 2003 08:26 PM

Re: another questions thread [gameplay restricted please]
 
lets attribute unique ID to each questions, for easy answer from the devs :

so :

1- is it still in the game that units with defend cost half their upkeep?

2- what is the exact mechanism working when units have a swamp bonus, are in a swamp, and are lacking supply?

3- is the summon animal (the one giving 13 animals amongst bears, wolves and hawks) spell affected by luck scale?

4- what is the difference between stealth +5 and stealth +15? Yes, +15 means the unit is less likely to be discovered, but how exactly? What stat or effect is checked for this?

5 - Does the Flaming Weapons give the 8 AP damage to all weapons the unit has?

6 - Maybe this was in dom1, but what exactly does webbing do, when is it removed, etc...

7 - There are three movement speeds: basic, map movement and army map movement. What is the third one?

HJ October 30th, 2003 08:34 PM

Re: another questions thread [gameplay restricted please]
 
Quote:

Originally posted by ywl:
7 - There are three movement speeds: basic, map movement and army map movement. What is the third one?
<font size="2" face="sans-serif, arial, verdana">Guessing here:
The actual map speed of the army (i.e. one commander army) which is equal to the map speed of the slowest unit in it?

Calanor October 31st, 2003 12:16 AM

Re: another questions thread [gameplay restricted please]
 
Quote:

Originally posted by HJ:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by ywl:
7 - There are three movement speeds: basic, map movement and army map movement. What is the third one?

<font size="2" face="sans-serif, arial, verdana">Guessing here:
The actual map speed of the army (i.e. one commander army) which is equal to the map speed of the slowest unit in it?
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">*nods* Yes, unless I have really misunderstood things, army movement should be the map movement speed of the commander plus his group of squadrons.

HJ October 31st, 2003 10:32 PM

Re: another questions thread [gameplay restricted please]
 
8 - What about the values for standards? I'm guessing that the value is added to the morale when doing morale checks. But also, what is the range of this in terms of the grid?

9 - What is the difference between strong poison and death poison? How are posions calculated in the first place?

[ October 31, 2003, 20:33: Message edited by: HJ ]


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