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-   -   gold output (http://forum.shrapnelgames.com/showthread.php?t=16636)

Pocus November 1st, 2003 09:09 PM

gold output
 
How is the gold production of your home province supposed to be calculated?

from Doms I we had :

base output from pop * bonus from scales * bonus from castle

so in doms II, for a econ maxxed empire this would translate to :

base output : 1 gold for 200 pop
30.000 pop = 150 gold
time 1.50 (fortified city)
time 1.33 (from the 3 scales which give a bonus)

=> result 300 gp

But when I launch a game, I only get something around 250.

What is strange is that if I reduce the fortified city to a mausoleum (+20%), I drop to 220.

Anybody tried to figure how the formula really worked?

Alneyan November 1st, 2003 09:49 PM

Re: gold output
 
Are you sure the max population is set at 30,000? With Ulm and Growth +3, I was above 30,000 pop in my starting province, and the income kept progressing.

Scales are said to have been weakened, did you take that into account? Perhaps it may be of some incidence, or perhaps not then. And Lastly, I recall reading terrains influence the income. Again, anyone should really confirm or infirm that.

Pocus November 1st, 2003 10:10 PM

Re: gold output
 
Quote:

Originally posted by Alneyan:
Are you sure the max population is set at 30,000? With Ulm and Growth +3, I was above 30,000 pop in my starting province, and the income kept progressing.
<font size="2" face="sans-serif, arial, verdana">sure pop can increase far above this level. I'm just speaking of turn 1, when you have around 30.000 pop. From my calculations it should lead to 300 gold with maxxed econ (in doms II).

Quote:

Scales are said to have been weakened, did you take that into account? Perhaps it may be of some incidence, or perhaps not then.
<font size="2" face="sans-serif, arial, verdana">I took that into account. In Doms I the scales were more generous. In Doms II, you have +7% for each order, and +2% for each productivity or growth (speaking only of gold bonus here), so it leads to the +33% I'm speaking in my example.

The formula of Doms I would have led, thus, to 300 gold. I wonder what has changed, perhaps how admin is computed.

Quote:

And Lastly, I recall reading terrains influence the income. Again, anyone should really confirm or infirm that.
<font size="2" face="sans-serif, arial, verdana">I didnt know terrain could influence income, if somebody knows, feel free to speak!

Alneyan November 1st, 2003 10:21 PM

Re: gold output
 
Administration seems to work in a different maner. My Watchtower gave an average income of 210 while my Fortified City gave about 250 gold. And the difference between the administration values is 40, the same as the difference between the incomes. You also found a similar result before, so I gather the change is here.

Sorry for my misunderstanding, I read you took a scale three, while you said you took the three scales. *Grumbles* I shall learn how to read properly.

I will check for the post, I recall having read farmlands gave an income bonus. But either it is wrong or it is not the case for starting provinces, for balance reasons maybe?

Pocus November 1st, 2003 10:30 PM

Re: gold output
 
yes, it hinted on me too that the difference in admin led to the same difference in gold. Thats very strange, because in other provinces (where you have a castle) you wont get this 'lump sum' from your admin. I suppose the mechanism is not bugged, as it has surely been well scrutinized, but I dont understand it as of now!

[ November 01, 2003, 20:30: Message edited by: Pocus ]

Saber Cherry November 1st, 2003 11:01 PM

Re: gold output
 
This sounds like a bug. Besides, admin is one of the things that should be FULLY explained in the God setup process. Or any time it is on the screen, for that matter.

apoger November 2nd, 2003 12:03 AM

Re: gold output
 
I did some testing. http://forum.shrapnelgames.com/images/icons/icon9.gif
Looks like IW cut the gold producing value of administration to 50% of the admin value.

I.E.
Watch Tower [admin 10] gets you 5% extra gold
Wizards Tower [admin 30] gets you 15% extra gold
Fortified City [admin 50] gets you 25% extra gold


Frankly with the weaker economy it was already hard to afford extra forts. Now that it takes forever to pay them off... they are even less usefull. I am very unhappy with the economics of Dom II.

Time for a fort to pay for itself using even scales when placed on a 20K population province:

Watch Tower = 60 turns
Dark Citadel = 60 turns
Wizards Tower = 20 turns
Citadel = 30 Turns
Fortified City = 30 turns

[ November 01, 2003, 22:03: Message edited by: apoger ]

PvK November 2nd, 2003 12:08 AM

Re: gold output
 
I know some people don't care about realism, but just incidentally, real-world castles often took generations to build.

PvK

Saber Cherry November 2nd, 2003 12:11 AM

Re: gold output
 
But a wizard tower never pays for itself under the new system, as the points you put into it could go to Order. Ignoring resources and national units, of course=)

Yeah. I don't like the new economics. It makes the game even more dreary and depressing than before... truly apocalyptic now=) I think I'll stop taking the fortified city, with this new revelation.

Alternately, since admin is so much weaker, perhaps its weight in the castle's gold cost and nation points cost could be reduced.

Zerger November 2nd, 2003 12:11 AM

Re: gold output
 
Quote:

Originally posted by apoger:
I am very unhappy with the economics of Dom II.

<font size="2" face="sans-serif, arial, verdana">Hehehe. Just wait until you will meet with Ermor. http://forum.shrapnelgames.com/images/icons/icon7.gif your economy will be non existent very fast.


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