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Did you noticed.......
......that almost all threads are about some bad "thing"? This is bugged..that is wrong...I don't like this...I don't like that...
Frankly I've barely seen any good things about the demo... http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Did you noticed.......
The only nice thing I can say about the demo is that the aesthetics of the game are much improved over Dom I.
I dearly wish they had kept the Dom I game and simply upgraded the graphics. |
Re: Did you noticed.......
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Re: Did you noticed.......
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But then much of what was changed were things that were demanded loudly by lemmings who gave no good reason for demanding it. They dont realize that everything has its pros and cons. There is a price to be paid for shoving something onto the do-list. The full game isnt even out yet and we are seeing the same thing happen again right in this forum IMHO. |
Re: Did you noticed.......
So Dominions I. is better? I didn't played with Doms I.
So what are the main probs with Doms II.? [Once again, I know about the bad strat AI. post anything else.] |
Re: Did you noticed.......
What if we all wait for the full Version and then say which one of the games is better, mmmkay?
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Re: Did you noticed.......
What do you vets think is worse about dom 2? The potential increased focus on supercombatants? And if they could rebalance that would it be better?
I found many changes nice myself, mainly anti-micro features, the lack of a need to patrol/tax, a greatly iproved interface. Only thing I'm lacking is the battle replay speed really. Personally I've found the AI in general to be much better now that old abuses have been removed, although I'm sure new ones can beat it just as well. |
Re: Did you noticed.......
I've found Dominions 2 to be similar or superior in every regard, except 3:
1) Some bugs that snuck in 2) The overall lack of gold income 3) Inability to accelerate battles What are these major problems that make you prefer MM-heck Dominions I to Dominions II? |
Re: Did you noticed.......
This can't be serious, I'd like to see a list of those changes for the worst because certainly there are very few that qualify as such (and no, having your favority tactic/style of play whatever nerfed does not count, just adapt).
-The interface takes some time to get used to after having played with the previous one for so long, yet it's way way more powerful: Now you do not need to hunt for that one researcher you have not moved to the new field, you just make a couple clicks instead of having to readjust every single mage. You can also send all your slaves & gems from clams & such to the lab with a single click...this is a huge MM improvement. Same with the no need to adjust your taxes every turn with bad patrol results. You can reccord scripts...scripting the 20th support mage in a row was never so easy. You can move a huge number of commanders together, and no longer are limited by the 18 names max when transferring gems outside of a lab. -The music is gorgeous, and I love the new look of spell effects like astral shield or nether bolt. -The number of units almost doubled, from 600+ to 1100+! and we are not talking about MOTS (more of the same, minor changes to previous units), the new units have great descriptions & backgrounds. The main step back I can think of is the loss of the speed replay, but we might get this one patched in future. As per the AI needing to build heavier troops, that one will be easy to patch. So, what else? I hope balance is not being judged before the game has even been released, and besides IW has a good reccord of patching this one in Dom I. [ November 01, 2003, 23:08: Message edited by: Wendigo ] |
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I'd also add I like the new tactical orders better. And the nerfed storms. And the nerfed wards. |
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