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Supercombattant pretenders....what about...
What about do not allow the Pretenders to leave their home province?
That would be the best. Why? 1. Supercombattant Pretenders can be abused easily. 2. The AI won't make stupid things, like moving with his pretender from province to province ALONE. The AI is always loosing his pretender very fast. I don't understand that what is the AI is doing with his pretender anyways...IT is always moving it.. So this way both problems would be solved. |
Re: Supercombattant pretenders....what about...
super combatting pretenders are only half (or a third, YMMV) of the problem. Your forget the numerous SC still available.
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Re: Supercombattant pretenders....what about...
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Also you can abuse the AI with it. [ November 02, 2003, 09:10: Message edited by: MStavros ] |
Re: Supercombattant pretenders....what about...
>These pretender SCs are too cheap in early game.
I know. >Also you can abuse the AI with it. Not just the AI, other players as well. I would love to see the computer AI fielding super combatants when on the impossible level. That would make players lives a bit tougher. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Supercombattant pretenders....what about...
>Anyways I've made a topic about this, reply there if you want.
-Ok I'm here- I like the idea of having mages/spells that would help repel super combatants. For example, I never use my combatants versus a lizard province. They have lizard shaman that almost always "curse" my combatants. This is perfect. If there were a few more ways that mages could potentially hurt a SC, players could use these spells for defense, plus the computer could scatter a few mages around in indy provinces to deter using SC to steam roll at the game start. That way we can have the strategy of SC's, but also counters for it. If we force pretenders to stay at home or remove the SC abilities, it weakens the game by removing options. I like adding options rather than losing. [ November 02, 2003, 09:28: Message edited by: apoger ] |
Re: Supercombattant pretenders....what about...
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Also you can abuse the AI with it. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I agree with this. Quote:
So what can we do??????? The AI cannot defend himself against these early pretender SCs... Damn lot of things are screwed....the strat. AI, and now this...I am so pissed. http://forum.shrapnelgames.com/images/icons/icon9.gif [ November 02, 2003, 11:55: Message edited by: DominionsFAN ] |
Re: Supercombattant pretenders....what about...
[quote]Originally posted by MStavros:
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Soul slay has seen its range increased. Paralyze is deadly now. Try the new mind bLast, or those Mictlan spiders with their webbing & death attacks. Quote:
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Maybe you should try playing vs different AI nations that the ones you have faced until now. |
Re: Supercombattant pretenders....what about...
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[ November 02, 2003, 13:26: Message edited by: MStavros ] |
Re: Supercombattant pretenders....what about...
I don't expect the AI to be able to handle a supercombattant, especially in the very early game. But I don't know any AI able to withstand an early rush well either. (Or please name one AI able to handle a very early rush, either in a RTS or a TBS, without cheating) It sounds even like an exploit for me, going in for the kill and wondering why the AI fell that easily.
However, I am not saying anything about what it is like in MP, for a very good reason: I simply don't have enough experience with Dominions in MP so. |
Re: Supercombattant pretenders....what about...
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If the AI has a combatant pretender then he should use it. Thats its purpose and its not disastrous to lose it in combat. As far as the moving it around I think what happens is that the pretender leaves home early with an army but is quickly the only survivor left. What seems to be lacking is not that the pretender shouldnt leave home but that it should recognize when to get reinforcements. |
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