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-   -   mods ????? (http://forum.shrapnelgames.com/showthread.php?t=1665)

JimG January 30th, 2001 04:01 PM

mods ?????
 
Can someone simply explain to me where I can get al the various mods that everyone talks about?

Is there a FAQ anywhere that explains how to install these things ? Its all very confusing to a newbie like me!

Thanks!!!!

Elwood Bluze January 30th, 2001 06:18 PM

Re: mods ?????
 
Ok, click on the "Hop To" field at the bottom of this screen and choose Scenario/Mod archive and there ya go.

------------------
Elwood Bluze

Atrocities January 30th, 2001 08:34 PM

Re: mods ?????
 
Installing the mods is rather easy. Kinda self explainitory. Have you ever looked at the data files and such contained in the SEIV folder?

If you have, then you'll quickly begin to understand what people are talking about as far as altering, moddig and such.

Good luck. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

JimG January 30th, 2001 09:37 PM

Re: mods ?????
 
I guess my problem is I would like to try these mods out, but still be able to access the original game without these changes. Is there any practical way to go back and forth from modded to unmodded Version of the game.

Will these mods be compatiable with the 1.21 patch?

Thanks!

Elwood Bluze January 30th, 2001 10:03 PM

Re: mods ?????
 
What works best for me is to install the game, add the 1.19 patch to it and then make a zip archive of the install. (About 40 megs with max compression.) Then I can edit and change and do what all I want and if something gets really messed up, i just delete SEIV and unzip my backup. Back to square one.

------------------
Elwood Bluze

Mephisto January 30th, 2001 11:06 PM

Re: mods ?????
 
The MOD-Pack 1.01 only alters the races, nothing else. We have included a backup of all the orginial files so you can reverse everything with a simple drag&drop action from the backup folder to the se4 folder.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by JimG:
I guess my problem is I would like to try these mods out, but still be able to access the original game without these changes. Is there any practical way to go back and forth from modded to unmodded Version of the game.

Will these mods be compatiable with the 1.21 patch?

Thanks!
<HR></BLOCKQUOTE>


ColdSteel January 31st, 2001 01:31 AM

Re: mods ?????
 
The next patch will allow you to install the mods and switch between them without touching the original SE4 files. If you feel uncomfortable overwriting the original files just wait a little while until the next patch comes out. It should be pretty soon now based on some other Posts here.

It is actually fairly likely that the patch will introduce a few problems running some of the current mods and the authors may need to update them.

Derek January 31st, 2001 01:36 AM

Re: mods ?????
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by ColdSteel:
.....It is actually fairly likely that the patch will introduce a few problems running some of the current mods and the authors may need to update them.<HR></BLOCKQUOTE>

Yep. I would suggest to all those who use mods, mine included(DavesMods11.zip) to install the new Versions after any patches for SE4 come out. Like I said somewhere else, I will have a new Version of my mods (DavesMods12.zip) shortly after SE4 is patched again.

Derek

ColdSteel January 31st, 2001 01:36 AM

Re: mods ?????
 
I should add that I think the mods that only affect the races (like Mephisto's) are the ones least likely to have compatibility problems with the next patch. That said, if MM adds new data settings to the race files or changes any of the current ones significantly, all bets are off there too (a small price to pay for improvements and added functionality IMO).

[This message has been edited by ColdSteel (edited 30 January 2001).]


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