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Thanks for all of the tips
I would like to thank the board members here, I just had my most successful demo game yet. I played as Ulm with Faith of Steel, which seems like a must for Ulm, the sacred Black Knights are devastating.
For a pretender I used a Red Dragon with 9 in fire to get the flaming weapons (much fun with these) and had 3 order, 3 productivity, 2 drain and 2 misfortune. Cannot recall the castle that I used, but it was one with high admin. This pretender was by far the most successful that I have ever used. However, I would offer a word of caution to those who like super combatants, be careful, you may seriously regret battlefield afflictions, mute is especially nasty. I had the misfortune of having the change comand backfire, because my dragon pretender got hit by missle fire, changed into a dragon and thanks to the command change back to human. In the process I took to afflications...not fun. Does anyone know if a ring of regeneration will remove aflictions for earlier battles. [ November 04, 2003, 01:58: Message edited by: Aetius ] |
Re: Thanks for all of the tips
It should
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Re: Thanks for all of the tips
It didn't in Dom I. Just lowered the chance in the first place.
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Re: Thanks for all of the tips
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Re: Thanks for all of the tips
How do you remove existing afflictions then?
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Re: Thanks for all of the tips
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Here |
Re: Thanks for all of the tips
Remove afflictions with:
- Being a Pangaea national unit, or certain Pangaean-type pretenders. They heal afflictions over time. - So do immortal units, and anybody riding a unicorn. No, you can't switch mounts, and at least in Dom I it was impossible to gain immortality. - Being healed by an Arcosephale priestess, or anybody with similar powers (there's a Tien Chi national heroine with this power, if memory serves). Takes an action by the healer. - If you're a pretender, dying and being called back can heal some afflictions. Of course, dying also costs magic if you have any, and in the process you might have gained more afflictions. - Being within your own dominion, and under your own Gift of Health global enchantment (Enchantment 5, requires nature). - Being in the same province with a friendly commander with the Chalice (artifact; requires construction 8, something like astral/nature as well). |
Re: Thanks for all of the tips
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Your race sounds very entertaining. I think the great thing about the bless effects is the way you can pick a sacred unit (or any commmander with a shroud) and say "now what does this need to make it rock?" When I first looked at the Niefel gaints I thought they were too easy to kill for the cost and the whole theme looked too expensive. Then I printed out the bless effects http://forum.shrapnelgames.com/images/icons/icon10.gif Thanks for posting your experiances. Don't worry, be happy . . . Keir |
Re: Thanks for all of the tips
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Re: Thanks for all of the tips
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She is level 8 summon and requires level 5 in nature and 40 nature gems, but it's the only healer avaliable to all races. |
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