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-   -   Occam's Razor (http://forum.shrapnelgames.com/showthread.php?t=16670)

Gandalf Parker November 4th, 2003 06:08 PM

Occam\'s Razor
 
Things are slowing down so I thought Id toss abit of humor in here.

I WANT OCCAM'S RAZOR
It must be a powerful weapon. I see it used for the finishing move in some of the most powerful battles in the newsGroups. This is an anti-pretender weapon? yes?


Personally I think that Horn of Cornucopia should have had the power to over-feed enemy troops. Make them too full to fight well. But thats beside the point.

Come on you know-it-alls. Get creative. What powers would an Occams's Razor have?


[ November 04, 2003, 16:26: Message edited by: Gandalf Parker ]

Tiltowait November 4th, 2003 06:58 PM

Re: Occam\'s Razor
 
Hmm, maybe have all its stats the same (5 att, 5 def, 5 prot 5 length) and teach it's weilder the Dispell spell.

If that's too powerfull, maybe it could cast 'Iron Will' or 'Gift of Reason' http://forum.shrapnelgames.com/images/icons/icon7.gif

mjlaufgr November 4th, 2003 07:04 PM

Re: Occam\'s Razor
 
It would definitely need to give it's user magic resistance. Maybe also let you hit ethereal enemies?

Nagot Gick Fel November 4th, 2003 07:06 PM

Re: Occam\'s Razor
 
Quote:

Originally posted by Gandalf Parker:
Come on you know-it-alls. Get creative. What powers would an Occams's Razor have?
<font size="2" face="sans-serif, arial, verdana">Hmmm, when given the chance to strike at 2 different enemy target's, it automatically picks the less "simple" one... assuming the "simplicity" of a unit starts at zero and goes down by 1 for each special ability (eg: sacred, cold resistant, stealthy, etc...), magic skill level or heroic ability level.

trebuchet November 4th, 2003 11:52 PM

Re: Occam\'s Razor
 
At the beginning of each battle, all troops beyond the first soldier of each troop type are destroyed.

Duplicate entities thus removed can be restored using a new nature spell, "Necessity".

Nagot Gick Fel November 5th, 2003 01:03 AM

Re: Occam\'s Razor
 
Quote:

Originally posted by trebuchet:
"Necessity"
<font size="2" face="sans-serif, arial, verdana">Well, "Necessity", "Simplicity", that's the same thing, really... just 2 different ways to implement it. http://forum.shrapnelgames.com/images/icons/icon10.gif

PvK November 5th, 2003 01:10 AM

Re: Occam\'s Razor
 
New super-combattant: the Master Logician. Makes units with average intelligence disappear in puffs of logic, or at least become terminally confused. Units with very low intelligence, very high intelligence, or deafness, are immune.

He could be a late-game hero for Arco - a hero appeared at your gates: Socrates the Master Logician.

PvK

[ November 04, 2003, 23:12: Message edited by: PvK ]

Psitticine November 5th, 2003 01:20 AM

Re: Occam\'s Razor
 
And he'd be packin' a Babel Fish. http://forum.shrapnelgames.com/images/icons/icon12.gif

trebuchet November 5th, 2003 07:55 AM

Re: Occam\'s Razor
 
Quote:

Originally posted by Nagot Gick Fel:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by trebuchet:
"Necessity"

<font size="2" face="sans-serif, arial, verdana">Well, "Necessity", "Simplicity", that's the same thing, really... just 2 different ways to implement it. http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, no, it's only for the sake of necessity that one should multiply entities. Not to mention it being the mother of invention and all. ;P

Gandalf Parker November 5th, 2003 05:11 PM

Re: Occam\'s Razor
 
Quote:

Originally posted by trebuchet:
Not to mention it being the mother of invention and all. [/QB]
<font size="2" face="sans-serif, arial, verdana">Hmmmm Mother of Invention. That could be an interesting new pretender. Instead of bonuses in alchemy give bonuses in forging.

Maybe in late game any magic that she doesnt have any mages of will suddenly be granted 1 point to her.


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