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-   -   Selecting wounded units (http://forum.shrapnelgames.com/showthread.php?t=16674)

Calanor November 4th, 2003 11:08 PM

Selecting wounded units
 
In the Army Setup screen, one can select all units suffering from Battle Afflictions within a squad by hitting "w". Now that is all well and fine, but the fact that I first have to select one unit within the squad and then press "w" is actually a pain. This means that I select a unit, hit "w", right-click on the unit I first selected, check whether or not he is in fact wounded as well as he won't be deselected if he isn't, then close the info screen and deselect the first unit if necessary. Why all these steps? Why not simply allow us to hit "w" whenever we hover the mouse over a squad, without having to select a unit first?

Kristoffer O November 4th, 2003 11:29 PM

Re: Selecting wounded units
 
Good point.

* Edit: didn't read your whole post. *

[ November 04, 2003, 21:30: Message edited by: Kristoffer O ]

Prio November 5th, 2003 05:35 AM

Re: Selecting wounded units
 
Pressing "e" does a similar thing, but for units with experience rather than units with wounds; the same problem crops up there.

HJ November 5th, 2003 05:41 AM

Re: Selecting wounded units
 
Quote:

Originally posted by Prio:
Pressing "e" does a similar thing, but for units with experience rather than units with wounds; the same problem crops up there.
<font size="2" face="sans-serif, arial, verdana">Only I think that it select units with *highest* experience, not all units with *any* experience. Recently I had units with one star, two stars, and no stars all in the same squad. When I pressed "e" only those with two stars were selected, and it didn't change with the initial selection of the unit (i,e, whther it was **, *, or green unit that was selected when pressing "e"). So, I'm guessing only the highest experience ones will be selected.

Pocus November 5th, 2003 08:25 AM

Re: Selecting wounded units
 
yes this 'w' and 'e' behavior could benefit from an upgrade, I do the same manipulation (clicking a unit then checking it). A mouse over command would be cool.


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