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Re: Can AI be competitive at the endgame state?
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We have already discovered and discussed ALOT (see the various AI threads) that the AI doesnt present a good showing in the demo where the 40 turn limit tends to make people set it for a fast game so they can see each other quickly. Once the full game reachs us there will probably be maps created where certain nations are pre-set in a way that reflects the early game actions of real players giving the AI a better footing for the actions it would take after initial setup. |
Re: Can AI be competitive at the endgame state?
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I've seen some magic items, though high level (depending on what you mean by high level) isn't really doable in 40 turns. And I've seen protected commanders. What the AI doesn't seem to do well is search (or find) magic sites, their gem income is almost always terrible after 30+ turns. Perhaps they are given more gems on higher difficulty levels and as such don't feel the need to search? Perhaps they arn't scripted to do heavy searching until after turn 40? I don't know, there are many issues that remain to be resolved once we can play more than 40 turns. Also as Gandalf pointed out, you can handicap the AI by the map settings, or you can make it more challenging. I don't think though that changing the difficulty setting of the AI has any relevance to how it approaches a map, other than by having more resources to boost its economy. That by itself will have an effect, but I get the feeling Gandalf is implying that there is more to it than that, please correct me if I misinterpret your statements Gandalf. |
Re: Can AI be competitive at the endgame state?
Licker,
That Ulm AI build HI is no performance : Ulm ONLY has Heavy Inf, not one light troop ! http://forum.shrapnelgames.com/images/icons/icon10.gif It's cool if AI summon Drakes and S.Spirits ! http://forum.shrapnelgames.com/images/icons/icon7.gif Does it build Earth Boots and Dw Hammer too ? http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Can AI be competitive at the endgame state?
(deleted - dble post)
[ November 14, 2003, 16:47: Message edited by: PDF ] |
Re: Can AI be competitive at the endgame state?
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All I'm saying is that I've seen the AI use its forces wisely, there's still room for improvement (there always is) but its not as bad as some people have made it out to be. I also notice that the AI is generally quite good at researching, which may explain in part why we don't see very good gem incomes for him. Still the AI could build more forts and probably labs. |
Re: Can AI be competitive at the endgame state?
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Can AI be competitive at the endgame state?
I noticed that AI neglects to do some things that are vital at the endgame stage, such as:
1. build high-quality troops; 2. cast high-level summons; 3. forge high-level items; 4. protect high level commanders, etc. They do OK in the demo Version but I am wondering if these problems may make the AI a bit too easy to beat in the full Version. Any informed views? |
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