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Master Alchemist
I am experimenting with the various pretenders and decided that a master alchemist with "Alchemy II" would be nice. I assumed it would give a bonus to transforming one gem type to aother. But when I go into the lab to do that, it still costs 2 of any kind per astral and two astral for any other kind of gem.
Do my bonuses only apply to producing gold from gems? I ask because this pretender is much more expensive than the other regular humans. Am I doing something wrong? |
Re: Master Alchemist
I believe that's how it was in Dom I, though the costs may have changed. The alchemist ability to pull gold from gems can be a major strategic factor, if you build your plans around it. If you're not making that a central part of your strategy, though, it probably doesn't make sense to use him.
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Re: Master Alchemist
a note of the alchemist : the cost of 100 is the unrevised cost, and it will goes down with the first patch (if the devs dont forget http://forum.shrapnelgames.com/images/icons/icon12.gif )
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Re: Master Alchemist
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Re: Master Alchemist
I think it would be nice if the master alchemist could turn one astral gem into one of any other gem... but still require 2 normal gems to make one astral gem. Thus, converting water into fire (for example) would only result in a 50% loss rather than a 75% loss. I always assumed the master alchemist would be more efficient at gem conVersions...
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Re: Master Alchemist
Thank you to the folks who helped clear this up for me.
And I like Saber Cherry's idea. There would still be significant cost for transforming one gem into another. Just not 75%, which is steep. |
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