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-   -   Another basic empire question (http://forum.shrapnelgames.com/showthread.php?t=1677)

woodelf January 30th, 2001 11:36 PM

Another basic empire question
 
The ModPack was obviously idiot proof [thanks to those responsible], since I did it just fine. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif But, alas, I've run into new problems during my downloads today. I found some Star Wars shipsets and played around at work getting them to become empires. No dice. The two I dl'd had general.txt files and full pictures, but nothing else. I won't go into everything I tried, but nothing worked. I incorrectly assumed I could make a new folder in the race folder, put the shipset and txt file in there and then cut/paste/rename other race txt files to get this new race to work.

The other option I haven't tried yet is to use the shipset when "adding an empire", put in the characteristics, and then save it as an empire. It will then be available to select as a computer opponent I hope. But, how can I make it ever be available in randomly generated/selected games?

Thanks for any help

God Emperor January 31st, 2001 12:54 AM

Re: Another basic empire question
 
Assuming that your directory name is the same as start of the picture file names, the computer will use them for randomly generated games, but, not for quick start (that is because quickstart is controlled by the Settings.txt file). The Star Wars ship set came with full AI txt files from memory so you shouldnt have any problem there.

Think you'll have to provide a few more details about what Star Wars files you have got loaded (files and filenames etc) before anyone can get more specific advice...

Regards....

woodelf January 31st, 2001 01:12 AM

Re: Another basic empire question
 
The 2 zip files are called SW-EMP1 and SW-REB and I got them from Kuat Drive Yards. I found the general.txt and design name.txt, but nothing else. I was hoping to generically make some AI scripts.

Is there a better set of Star Wars mods?


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