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Problems with walkthru files?
If you have tried to follow along with the walkthru I made using the demo (or the full Version, I guess) please post the problems here.
I've received a couple of errors which I am unfortunately unable to replicate. One user got an error that the game cannot open ""./maps/aran.tga". This is odd because I generated the walkthru using the demo and the aran.tga map is clearly installed in the /maps directory. Another user said the game gave him this error msg: "Dominion Version is too old, Get an update at www.illwinter.com, myVersion202 fileVersion538976458 nation-1" but he had just downloaded the demo today (11/19) So that's weird. I have tried uninstalling the demo and then reinstalling, then downloading the files anew, but I get no errors - the game runs fine for me. I should make it clear - the walkthru is for the Windows Version only, or at least it was made with the Windows Version. I do not know if the files are compatible with any other Version - probably not. |
Re: Problems with walkthru files?
I had a look at my (linux) install, and the aran.map file doesn't list a full path for the .tga, only "aran.tga". That may be why your user has trouble loading the map - I tried, and the game crashes. Are the .map formats different across platforms? I'd be VERY surprised if it was the case. Maybe using your full path works with the Windows Version, but using just the file name would work as well? In that case, it would be better to change it back...
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Re: Problems with walkthru files?
Leaving the filename as it is should work just fine. Dominions II looks in the maps directory by default when it tries to find the maps.
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Re: Problems with walkthru files?
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(Also, when installing the full Version, I made a "home directory" install instead of a system-wide install, because I wasn't sure whether the game would look in my home directory for new maps and stuff; should I go back?) |
Re: Problems with walkthru files?
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Re: Problems with walkthru files?
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The second one was due to a corrupted file, which probably happened on download. (I have found that it is easy to corrupt a file so that the game rejects it - once I tried renaming a turn file that had been attached in an email to its proper name because Eudora had appended a character to the name, and this caused a crash. I had to first save the file as the email program wanted me to, and then manually rename it once it had been saved.) Anyway, I reposted the walkthrough files as one .zip file, which should hopefully work better. If you have any suggestions, comments, or corrections about the walkthrough, please email me. I hope to add more information to it and perhaps have a longer section on strategy. |
Re: Problems with walkthru files?
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">That was with the demo; I don't remember it asking me whether I wanted a local or systemwide install, it was all local. Quote:
OK, that was my guess. It's too bad that the game won't support both system-wide and local maps, though (OK, I'm the only real user of my PC, but still). One other thing I noted is that the game only asked for the key code when I launched it, not on install. Would that be the same on a system-wide install (thus allowing each user to have his own key code, hopefully making TCP/IP MP on a single machine possible)? |
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