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Suggestion: How to beef up light inf
Most people say ligth inf isn't worth it - crappy protection, low combat stats and morale, so they're beatn up pretty fast with heavy losses (and the AI building droves of them doesn't help her either).
Here's a fix that (maybe) is easier to implement than "formations" for all troop types: A Light inf unit shouldn't move into a square where a unit from the same squad is already present - just if they where of oger-size. This way they - cover more front line with less troops - are harder to take out with archery/area effect spells - could pass through each other (squad-wise), so you could stack them behind each other with "fire and flee"-order and they would charge forward, fire and retreat without getting stuck Or wouldn't this work for some reason ? A. [ November 23, 2003, 07:00: Message edited by: Arralen ] |
Re: Suggestion: How to beef up light inf
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Re: Suggestion: How to beef up light inf
Its an interesting idea and perhaps not to hard to action. I think having LI more spread out would look cool and be more accurate.
The problem might be that LI will not be able to interpenetrate other infantry with this restriction. Perhaps LI should only avoid moving into the same square as another LI? Cheers Keir |
Re: Suggestion: How to beef up light inf
I still say that Spearmen were used against Cavalry.
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Than, on the other hand, maybe this doesn't apply... Quote:
E.g. the "War Game Rules, 3000BC to 1485 AD", Wargames Research Group -I can only wholeheartedly suggest reading those - depict them as follows: Rome since Camillus (275-105 BC) Velites - LI - regular C - WLS,Sch o. LSP,WLS Hastati - SI - regular C - SWW,Sch Principes - SI - regular C - SWW,Sch Triarii - SI - regular B - LSP,Sch Rome since Marius (105BC -193AD) Praetori..(?) - SI - SSW,Sch - regular A Legionarii - SI - SSW,Sch - regular C -------------------------------------------- LI: fight in open formation (closed-"aerated"-open); move in trott(? - sorry, don't know the correct terms for the different paces), attack while running SI: figth in closed formation, move in step(?), attack in trott ... there's also super-heavy, light-heavy, medium and medium-light inf, but i don't want to digress http://forum.shrapnelgames.com/images/icons/icon12.gif WLS: Throwing- and light spear, can be 1 or 2 ("ammo:"1 or2; DOMs 3 seems excessive to me) Sch: shield LSP: longspear (thrusting) SWW: heavy throwing weapon (released at the very Last moment before hand-to-hand combat),always used with short-ranged hand weapon regular .. commanded by officers, have (at least some) military drill & training, can move in formations A - highest moral class, absolute elite B - elite troops C - standard troops D - fresh recruits, garrison, 2nd-class units ------------------------------------------------- So much about "legions don't look right", at least from the historical viewpoint ... . And I'm strictly talking about LI here .. Velites, Indy light inf., Pangaea Sartyrs etc. . But what bugges me more is if it would work, i.e. if it is double programm-wise and if it really would give some additional value to light troops by making a difference in combat. What I envision is the following: The fast LI chargest forward, throwing javelins and engaging in hand-to-hand, while the heavier inf. rolls up from behind in closed formation. Archers cannot target the heavy inf., as "nearest target" will let them (ineffectivly) shoot at the LI. After some (2..3) turns of battle the LI retreats behind the main line, passing through the HI with relativ ease, and holds, guarding the rear from flyers and break-throughs. A. PS: .. you may also check out the WRG's OoBs for "Han Chinese" and "Late Greek Hoplites" .. you'll get a feeling of deja-vu http://forum.shrapnelgames.com/images/icons/icon12.gif For info on the rule set chech e.g. http://www.barr.karoo.net/hws/dbx/ [ November 23, 2003, 09:36: Message edited by: Arralen ] |
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so differents squads from one commander or troops from different commanders could interpenetrate each other... Could the game enigne handle this? A. [ November 23, 2003, 09:09: Message edited by: Arralen ] |
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Troop types: LI - light infantry MI/LMI - medium and light medium infantry HI/LHI - heavy and light heavy infantry. etc and for weapons types: HTW - heavy throwing weapons (legionaries) JLS - Javelin and sometimes short spear LTS - Long thrusting Spear etc Now day it mainly DBM and the old abbrevations are no more. Cheers Keir |
Re: Suggestion: How to beef up light inf
I'd just like to add that if this change worked it could go along way towards coping with the HI complex. If you can screen your not so heavily armoured close fighters from archery with skirmishers, who take lighter casualties despite their low protection, then more troop types become useful in a greater variety of roles.
Cheers Keir [ November 23, 2003, 09:49: Message edited by: Keir Maxwell ] |
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2nd german edition, 1990 .. and my dictionary isn't really up to the task http://forum.shrapnelgames.com/images/icons/tongue.gif So I didn't bother translating the abbr. At least you get the picture .. A. [ November 23, 2003, 09:51: Message edited by: Arralen ] |
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I didn't know they were published in german but it makes perfect sense what with germany being the first place wargaming took off in europe. Time for some therauputic Savaging and then sleep. Machts gut http://forum.shrapnelgames.com/images/icons/icon7.gif Keir |
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