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-   -   What do you do with incoming reinforcements? (http://forum.shrapnelgames.com/showthread.php?t=16924)

Raen November 27th, 2003 02:20 AM

What do you do with incoming reinforcements?
 
Your main army is attacking a province. But another commander nearby can move into the same province with reinforcements.

What do you set them to?

Curiously, I've found that keeping them in the rear and setting them to Guard Commander works best. I've tried several times to coordinate them with my main attack, but something often seems to go wrong.

November 27th, 2003 02:23 AM

Re: What do you do with incoming reinforcements?
 
You can set them to the same designation of types.

So if you have Heavy Infantry in the reinforcements you can place them where you have in your Main attacking force and set them to "Hold and AttacK" and they will be placed together in the main battle, just a smaller squad.

I normally put them in the reserve which is sitting over the commander pile.

PvK November 27th, 2003 02:33 AM

Re: What do you do with incoming reinforcements?
 
I think they integrate fine as long as there aren't problems in the placement, which can be hard to see sometimes since the placement views can't be seen at the same time if they are coming from two different provinces.

If my main army is strong enough though then yeah, I might put them in an area I know won't cause a conflict, and give them "hold and attack" or even Guard Commander as you suggest. Depends on their types, too.

PvK

Keir Maxwell November 27th, 2003 04:20 AM

Re: What do you do with incoming reinforcements?
 
Quote:

Originally posted by Raen:

Curiously, I've found that keeping them in the rear and setting them to Guard Commander works best.

<font size="2" face="sans-serif, arial, verdana">My approach is similar to that ofZen. If I think I'll need them then I try to deloy them with or slightly behind the corresponding troop type in the main army on the same orders otherwise rear zone hold and attackers.

IMO hold and attack troops in the rear zones generally (ie no assasins) do the job troops on guard commander would and they don't have the grevious fault of stopping your mages from running away when the battle is lost by remaining unbroken until to late.

cheers

Keir


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