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-   -   Adjusting battlespeed / naming commanders (http://forum.shrapnelgames.com/showthread.php?t=16947)

Adept November 29th, 2003 01:41 AM

Adjusting battlespeed / naming commanders
 
Does anybody here know if it's still possible to speed up the battles. In Dom 1 one just presses 1 - 9 to select a speed factor.

Also, is it still possible to change the names of commanders?

If these features have been dropped, I for one hope they will be reinstated in a patch at some point.

Argitoth November 29th, 2003 01:45 AM

Re: Adjusting battlespeed / naming commanders
 
I AGREE

Gandalf Parker November 29th, 2003 03:43 AM

Re: Adjusting battlespeed / naming commanders
 
Quote:

Originally posted by Adept:
Does anybody here know if it's still possible to speed up the battles. In Dom 1 one just presses 1 - 9 to select a speed factor.

Also, is it still possible to change the names of commanders?

<font size="2" face="sans-serif, arial, verdana">The closest thing to speed control in Dom2 right now is changing the graphic setting.

And rename is gone but there is something in the works for adding "tags" to your commanders which is netter because only you get to see the tag notes.

Prio November 29th, 2003 06:39 AM

Re: Adjusting battlespeed / naming commanders
 
Press 'w' while viewing a battle replay. That should help a lot, except on ultramegafast computers.

Adept November 29th, 2003 10:38 AM

Re: Adjusting battlespeed / naming commanders
 
I'm not sure if the tags will give the same feel. There's a lot of atmospheric RPG feel to be had by naming important commanders.

Also it's really embarassing not identifying your Prophet, most important general, astral king... from the Messages or in the line of commanders on province screen.

apoger November 29th, 2003 03:49 PM

Re: Adjusting battlespeed / naming commanders
 
I've already lost a major battle because I handed gems to a character with a duplicate name to the one I was intending to use.

The lack of renaming is harsh. It's not a major thing (from a programming perspective), and I don't understand how they could have left it out.

The lack of ability to change battle speeds is preventing sales of the game. Straight-up, no joke. About six of my hardcore Dom1 friends falied to buy Dom2 after seeing the demo, and it's largely due to the battle speed. I am stunned that they went to market without this in game.

Nerfix November 29th, 2003 03:52 PM

Re: Adjusting battlespeed / naming commanders
 
I never used replay speed in dom I. No jokes here. I either skipped the battles or then watched them.

apoger November 29th, 2003 04:38 PM

Re: Adjusting battlespeed / naming commanders
 
Skipping is fine for many small battles, but often it's important to know why you took a loss or damage. Thus (particularly in multiplay) you need to watch some battles. The replay speed of Dom2 is "rip out your hair" painfull. A few times I have missed the important event that I was waiting for (usually a spellcast) and had to watch over again. Spending 5-20 minutes mostly watching tiny sprays of arrows slowly arcing back and forth, is killing the game for me.

Treebeard November 29th, 2003 04:48 PM

Re: Adjusting battlespeed / naming commanders
 
I agree, the battle's speed is insufferable. If it can't be adjusted, there should be an option to remove missile fire/magic fire. That alone should resolve most of the problems.

Darryl December 1st, 2003 08:33 AM

Re: Adjusting battlespeed / naming commanders
 
Just a newbie here, so feel free to ignore what I say as I just started playing...but.... http://forum.shrapnelgames.com/images/icons/icon12.gif

My all time favorite game is Master of Magic. One of the features that I loved about the game? The ability to name my heroes. Seriously. I got a kick out of playing "themed games" in my mind. When my wizard was "Merlin", my heroes were "Lancelot", "Galahad", "King Arthur", you get the idea. The ability to do that here would be great IMO.

I've also done the "wrong Hymer" thing and sent the wrong commander into battle. If multiple commanders can have the same name, then I don't understand what naming them adds to the game if you have to look at the commander type ANYWAY since there can be duplicates. Just out of curiosity, was there a reason this was removed ?(apparently it was in Dominions I??)

Oh, and I didn't figure out I sent the wrong commander until a few turns later. Why? Because I noticed the two commanders going through other things. Didn't notice before because the battle replays were, well....


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