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Lifeless.
Is there any reason that Static pretenders like a Fountain of Blood, an Oracle or a Monolith should get the following:
Poison (Maybe if the Fountain of Blood uses it's blood for power, and it's tied to it's life, and needs to be pure, but come on?) Disease (Gogo Harvester of Sorrow) Lost an Eye? Lost an Arm? Weakened? Chest Wound? Limp?!?! Also I noticed that most of the time the AI makes crap items for it's Immobile Pretender. Slave Matrix?!, Amulet of the Fish (Go team!). Just a few thoughts. |
Re: Lifeless.
-Poison: I thought rocky pretenders where all poison resistant same as constructs, anyone that is not?
-Disesase: Even tho they get disseased they ignore the results, much like undead. At least this is how it was in Dom I. -Eyes & arms: the game seems to have different flags for this (ie tentacleface has no eyes, an abomination has many) so if you find any odd results here just post it in the bugs forum. |
Re: Lifeless.
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Some rocks *can* lose body parts - a sphinx has eyes, a sacred statue has both eyes and arms (although I don't remember if it can wield any weapons with its arms). Others shouldn't be able to (Monolith). Rocks that have heads should be able to lose them (unlike living beings, which can't lose all their heads without dying). Of course losing all of your heads should also inflict blindness. Weakened and chest wound should probably have no effect on lifeless units (or be impossible for them to acquire). Limp (and possibly crippled) shouldn't be allowed for anything that doesn't depend on appendages for movement (how does a wyrm get a limp?). For knights, chariots, etc. it should go away at the end of the battle, when the rider changes to a fresh mount. (Obviously if it's affecting movement rate, it must be the horse that has the limp.) I can see it affecting a crusher, lumber construct, etc. though - damage to the legs could still impede its movement. And of course anything that isn't mindless should be able to get battle fright and feeblemind. I can't comment on the items issue - the only item I've ever noticed on an AI pretender was a crystal heart. http://forum.shrapnelgames.com/images/icons/icon9.gif Hopefully my Machaka game will be un-stalled when the patch is released... |
Re: Lifeless.
[quote]Originally posted by Chris Byler:
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Re: Lifeless.
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Okay, that was uncalled for. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
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