![]() |
Commanders randomly dying?
Ok so I attack a province, watch the battle, my demonbred, warlock and a.dragon(fancy priest) are commanding their troops who rush in while they shoot magic all over the place. The enemy gets routed, and as they're running away the mages continue to cast, not so much as an arrow flung my way the entire combat (all h2h enemies). So battle ends and I see all 3 commanders still there. Click on the province and there are only 2 commanders there, the demonbred is no where to be found! I click on Messages and check the battle, and sure enough it says I "lost" a commander, but I watched combat again and he/it was there when the combat ended.
SO my question is this a bug? Or is there other ways for commands to just die? |
Re: Commanders randomly dying?
They should sticky a thread about Commander Death http://forum.shrapnelgames.com/images/icons/icon7.gif
It could be a variety of reasons, I don't presume to know which yours is. See if in your combat your Demonbred had "Decay" cast on him. Or if he had the Disease affliction. |
Re: Commanders randomly dying?
One of the things that bother me is taht apparently you dont get told if commanders die from some things such as disease. And there are so many times that can happen. There are sites can can disease your commanders, there are items, there are spells both in and out of combat. (I think all those apply)
|
Re: Commanders randomly dying?
Ok, checked again, no decay, no disease, I did zoom in and did see that he did infact die in combat at the very Last second. Absolutely no spells where cast upon him, no arrows were slung (they had no mages nor archer units). The only thing that I noticed is that a red line kept growing near the very end of combat, I assume he's being hurt, but from what I don't know. Can you get physically hurt from too much fatigue? He's fire resistant so he shouldn't be feeling the burn from the heat of others or their fireshields for standing too close.
*sigh* he was up there in the rankings too having killed quite a few. *grumble* |
Re: Commanders randomly dying?
Fatigue over 200 causes damage.
|
Re: Commanders randomly dying?
Quote:
|
Re: Commanders randomly dying?
Hmmm, well I noticed damage started occuring when my fatigue was at 191 (didn't get any higher) if that's the case there, need to MASSIVELY re-tweek that AI then, so that when the enemy has ZERO chance of even hurting you, you'll stop casting spells and getting all fatigued (and dying!)
As to the battle not reflecting what happened, well it shouldn't matter since they had no mages nor archer units that would even be able to get near me! *grrr* boogers.. now I hhave to get a new demonbreed |
Re: Commanders randomly dying?
Is it possible that the Demonbred was standing inside the effect of a friendly spell or temperature aura? Having hot and cold units standing next to each other can injure or kill one or both of them (and the AI doesn't seem to ever avoid standing in deadly areas... http://forum.shrapnelgames.com/image...s/rolleyes.gif ).
PvK |
Re: Commanders randomly dying?
It's very unlikely for a mage to get up to 190 fatigue on his/her own, because as soon as the mage goes over 100 fatigue he goes unconscious, stops casting & starts recovering 5 fatigue/round.
Thus, unless your mage used powerful magics requiring gems or was a comunion slave such high fatigue level must most probably be due to an outside source. If the mage was a heat resistant Demonbred I would bet on a 'fatigue due to cold' source: either a nearby critter with a cold aura (Ice Devil...), or a Water mage casting Grip of Winter. |
Re: Commanders randomly dying?
There are a number of fatigue-causing spells, such as dessication, anything that causes "sleep", some paralysis sources, going berserk, etc. If it wasn't a cold aura, I would check whether something of that sort was cast during the battle, or if he cast "sabbath slave" earlier.
|
All times are GMT -4. The time now is 07:15 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.