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The Combat Pretender Learning Curve
With Thy Combat Pretender, Thou Shalt Not-
-risk thy pretender in any combat you are not certain of winning. -storm a castle, ever, with thy pretender... ever! -take thy pretender and thy army and 'guess' on a province to attack on turn one. -forget to give thy pretender appropriate items and bodyguards. -give thy pretender one point in astral magic. And on the sixth game, Ulm triumphed. ~Aldin |
Re: The Combat Pretender Learning Curve
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Doesn't the commander rout if it is just him and bodyguards, and a bodyguard dies? I can't remember... [ December 17, 2003, 19:58: Message edited by: Saber Cherry ] |
Re: The Combat Pretender Learning Curve
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~Aldin |
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Re: The Combat Pretender Learning Curve
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The easiest combat pretender to use, that I have tried, is the Prince of Death with death9 playing C'tis. The billowing clouds of terror that flow forth devestate indies and give your expansion a huge boost. The ability to fly means that the PoD can jump about to where he is needed so that he fights a battle each turn and can be transfered to where he is needed most. Fast and deadly and usable from t.2. Cheers Keir |
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Thou shall not attack independant provinces owned by lizard men and their nasty cursing shamens.
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Re: The Combat Pretender Learning Curve
Humm,..
Good advices, but IMHO Ulm should have won earlier WITHOUT a combat pretender http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: The Combat Pretender Learning Curve
Thou shalt not forget about fatigue.
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Re: The Combat Pretender Learning Curve
Thou shalt attack in ever increasing circles.
To provide resources for your castles. To make it easy to return every 10 rounds for upgrades (equip, gems). To make it easy for your elite units to reach you and reinforce your army. And to bring you back into strong dominion frequently to stock up on hit points. [ December 18, 2003, 17:24: Message edited by: Gandalf Parker ] |
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Gandalf, Oh Yeah! ~Aldin |
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