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Demo Comment & Questions:
The interface could really use a make over.
Examples; 1. Why do I have to click next turn, click host, then click on turn #, just to get to the next turn when I am only playing against the computer? The three steps should be reduced to one. 2. Several windows you have to scroll all the way down to the bottom just to exit the window. Add an exit/done button out side the scroll to all additional windows for easy close/exit. 3. How many maps are included with the game? Things I’d like to see 1. Display the level of priests and mages. 2.Ability to rename hero’s. 3.Additional buildings that upgrade the armor and weapons of troops. 4. Graphics make the smaller troop icons bigger, I can’t tell a unit from a dust spot on my monitor. http://forum.shrapnelgames.com/images/icons/icon10.gif 5.More RPG elements where hero’s and troop’s stats go up with experience and levels. 6.Random Maps. Despite all of the above the games is additive and has that one more turn feel to it but, in it’s current state the game seems over priced. I will be following the patches to see if they address any the above items and will pick up the game then. |
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#3 - I would actually not like to see this: the lack of micromanagement in the game is one of its strongest point, and this kind of Civilization-like "improvements" model would disrupt an elegant game design and make the game more like a fantasy-Civ. I don't quite get the complaint that the game is "overpriced" - if I pay $50 for Max Payne 2, and play the game for 10 hours and then I'm done, with no desire to play it again, yet I can play Dominions 2 for dozens, even hundreds of hours and get unequalled entertainment from it, then I don't see how the game is overpriced. |
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~Aldin |
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FYI I didn't know anything about those numbers for weak and strong, etc. And I'm assuming each "yellow star" is a level, right? So you start out at "0 level" and go up? Quote:
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Also I think it is necessary for commanders. I'm tired of having to look at each commander just to make sure I'm sending the "correct Hymer" into battle. And yes, I have sent the wrong guy into battle and thought "what the heck happened to his army"? I actually think it would be better just to have "commander 1" or "Jarl 1" which incremented with each commander instead of duplicate names if renaming isn't possible. At least the name would mean something during the game. As it is I start trying to ignore names and get into the habit of checking every commander. You haven't played Dominions until you have 3 commanders with the same name in a 5 commander army. That's happened a couple of times to me and I've played 4 games, 3 of which started and ended on turn 40 in the demo. Quote:
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Darryl |
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And you have the yellow stars correctly interpreted too. If you click on a stat you can see what (if any) experience adjustment there is on any given unit. Red stars indicate your leader is a hero of some renown and you can click on the red star to see which stat it effects (only non-pretenders get a stat boost). Quote:
And boy do I ever agree about the multi-Joe problem. The naming routine really ought to check if you have any commanders of that name already and do something different (change the name, add a 2, whatever). Quote:
Glad you're enjoying the game too! ~Aldin [ December 25, 2003, 05:19: Message edited by: aldin ] |
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i want a autocollect(to storage) feature on my blood collecting mages http://forum.shrapnelgames.com/images/icons/icon9.gif
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Already exists: go to the lab, go to the screen that shows the gem income, hit POOL besides your slave income.
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This has been requested before, but... maybe it will be added soon. |
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He might want it turned on all the time. Like casting spells or researching stays on. For playing someone like Mictlan it would be important. I think it may have already been requested.
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