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-   -   problems with battle AI ? (http://forum.shrapnelgames.com/showthread.php?t=17129)

Whismerhill December 27th, 2003 12:22 AM

problems with battle AI ?
 
-1°) impossible to send some gods on solo !!!
well it seems if you wish to make a moloch (for abysia in my case) that will go soloing provinces on its own,

that is no longer possible in dominions 2....

what is that about ? well "whenever the moloch goes into battle, imps come to his aid" and they fly to the ennemy, are killed easily and the moloch retreat cause of .... no army !!!!!


-2°) some spells cast with no use at all
a commander having an air shield from start of battle (in my case that was a holy prophet, with air-shield cause of bless effect) that cast an air-shield spell at first round ..... (no spell researched at all)

the commander could have used that round to do something more useful: like casting offensive spells .... (range was not the matter as during all the retreat of ennemy, my commander kept casting offensive spells at the ennemy, so he could REALLY cast something else than an "air-shield spell" ...)


-3°) personnaly I would like an advanced battle AI editing tool that would allow anyone to do his own advanced scripts to be used in any game (something that would include conditions, loop and such programming language)
I don't know if I could wish for "advanced battle AI editing tool" http://forum.shrapnelgames.com/images/icons/icon10.gif . something tells me that the game does not handle that http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Teraswaerto December 27th, 2003 09:09 AM

Re: problems with battle AI ?
 
Quote:

Originally posted by Whismerhill:
-3°) personnaly I would like an advanced battle AI editing tool that would allow anyone to do his own advanced scripts to be used in any game (something that would include conditions, loop and such programming language)
<font size="2" face="sans-serif, arial, verdana">That would give people with programming skills an unfair advantage in MP.

Graeme Dice December 27th, 2003 09:22 PM

Re: problems with battle AI ?
 
Quote:

-2°) some spells cast with no use at all
a commander having an air shield from start of battle (in my case that was a holy prophet, with air-shield cause of bless effect) that cast an air-shield spell at first round ..... (no spell researched at all)
<font size="2" face="sans-serif, arial, verdana">Was your blessing strong enough to give an 80% air shield? If not, then the spell was hardly a waste.

Quote:

I don't know if I could wish for "advanced battle AI editing tool" http://forum.shrapnelgames.com/images/icons/icon10.gif . something tells me that the game does not handle that
<font size="2" face="sans-serif, arial, verdana">It couldn't handle it without seriously increasing the size of every data file sent back and forth between all the players.

Whismerhill December 30th, 2003 04:52 AM

Re: problems with battle AI ?
 
yes it was strong enough http://forum.shrapnelgames.com/images/icons/icon7.gif


could we AT least have a tool that would allow us to forbid the use of some spells on some commanders ?


-----------------------
I think of something :
the fact you could not control anything in the behavior of your units is logical,
you are not these units you only give them orders

but for your god it's another mather...
you should be able to control all as this Is you
am I wrong ?


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