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-   -   Items (http://forum.shrapnelgames.com/showthread.php?t=17220)

Sandidar January 9th, 2004 05:03 AM

Items
 
I dont know if this has been covered before but I am trying to figure out the item system and if it is really useful and how you get better items any info would be really useful... thanks in advance for helping a newbie http://forum.shrapnelgames.com/images/icons/icon7.gif

Lord Hammer January 9th, 2004 05:13 AM

Re: Items
 
Quote:

Originally posted by Sandidar:
I dont know if this has been covered before but I am trying to figure out the item system and if it is really useful and how you get better items any info would be really useful... thanks in advance for helping a newbie http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Research Construction, every other level gives you better items. Click on Construction on the "Magic" screen and read the descriptions for a little more detail. Note: every magic school has different items so you won't get everything at the same time http://forum.shrapnelgames.com/images/icons/icon10.gif .

Gandalf Parker January 9th, 2004 05:16 AM

Re: Items
 
Your mages can create magic items based on their magics. For instance, a mage with fire magic can use some fire gems to create a ring of protection from fire. If you research a couple levels of "construction" then you can make more stuff such as a "dragon helm" that shoots fireballs.

Sandidar January 9th, 2004 05:19 AM

Re: Items
 
ahhhhhh thank you.... going to be an interesting smester learning this game while trying to learn and study for five new classes as well, I sense some major procrastination on the horizon

Taqwus January 9th, 2004 09:30 PM

Re: Items
 
More notes: A lot of items require the forger to have a certain amount of two magic paths, but never more than two paths, and never more than fifth level. Base forge cost, on a path by path basis, is 5/10/20/40/80 of the corresponding gem/blood slave type for level 1/2/3/4/5. There are no items that require holy/unholy magic.
Ulm smiths, Iron Faith priests get a 25% discount. Dwarven hammers give 25% discount. Hammer of the Forge Lord, Hammer of the Cyclops each 50% discount. Certain magic sites give a 20% forging discount in that province.
"Forge of the Ancients" appears to halve cost after all other modifiers, plus it effectively increases magic by one for forging purposes in every path -- including paths the mage doesn't have!
The items made available at Construction 8 are unique artifacts which cannot be rebuilt if still in existence.


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