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How does "Glamour" work? And other dev questions!
Dev questions http://forum.shrapnelgames.com/images/icons/icon10.gif
1...does it affect arrows? 2...does it affect projectile-type magic? 3...is it identical to mirror image? 4...does unit defense keep the images from being killed? 5...does unit protection keep the images from being killed? 6...do you basically start with X images and lose one per attack, or do you lose all of them on the first successful strike? Are you immune in melee until all images are gone? 7...if you start with X images, what is X for units with Glamour? 8...what is X for units with air magic that cast mirror image? Unrelated: 9. With damage-multiplying weapons (like triple damage Flambeau vs Undead), is the multiplication on (strength+damage) or on the final result? And is the flame damage also tripled? 10. What is the probability of freezing or igniting an enemy when using a weapon with flames or frost-effect? 11. If possible... how does Decay work? I don't know how to model a Bane Blade=) 12. What is the damage needed to dissipate "mistform"? 13. Do fireshields damage once per attacker, once per attacker's weapon, or once per hit? Would a 4*Sword of Quickness Nataraja take 8 Flameshield hits? 14. Same question for spiky armor - once per strike attempt with a short (length=0) weapon? Thanks! -Cherry |
Re: How does "Glamour" work? And other dev questions!
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Freeze: 25-temp*6 % Blaze: 25-temp*5 (impossible or less likely during rain) Quote:
1d2 irresistible poison dmg added to the 'poison pool' each turn Quote:
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