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4 short questions about Fatigue
1. Does pure movement (advancing, running) cause fatigue?
2. Stats on items that reduce fatigue (like girdle of might, etc.) dont make it clear to me by how much. Is there a way to figure that out? Does it count for all activities (e.g. trampling, casting, melee, etc.)? 3. Speaking of stats, what exactly do these numbers mean when it reads e.g. "30-". They dont seem to cost exactly 30. When my Great Mother casts one of those in her dominion with -3 drain, it should cost her way more -- but her fatigue only seems to go up by less than 30. Is this "-" in the "30-" mean something? 4. What exactly is the deal with fatigue and mounted units? Thank you. |
Re: 4 short questions about Fatigue
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4. What exactly is the deal with fatigue and mounted units? Thank you. [/QB][/quote] |
Re: 4 short questions about Fatigue
I believe that heavily encumbered units will fatigue by an amount equal to their encumbrance UNLESS they are mounted.
[ January 11, 2004, 17:37: Message edited by: Teleolurian ] |
Re: 4 short questions about Fatigue
>1. Does pure movement (advancing, running) cause fatigue?
No. >2. Stats on items that reduce fatigue (like girdle of might, etc.) dont make it clear to me by how much. Is there a way to figure that out? Does it count for all activities (e.g. trampling, casting, melee, etc.)? The number associated with the item provides reinvigoration (anti-fatigue) as per the number once each round. >3. Speaking of stats, what exactly do these numbers mean when it reads e.g. "30-". They dont seem to cost exactly 30. When my Great Mother casts one of those in her dominion with -3 drain, it should cost her way more -- but her fatigue only seems to go up by less than 30. Is this "-" in the "30-" mean something? That's probably becuase she is casting a spell that requires less skill than she has. Extra skill over what's needed will lower the fatigue from the spell. Effectively, if a mage is skilled, they may cast more often. >4. What exactly is the deal with fatigue and mounted units? As far as I know, it works the same for them, except they don't get penalties from armor encumberance. |
Re: 4 short questions about Fatigue
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spell_cost x (1 + drain_adjustment) + spell_casting_encumbrance drain_adustement is 0.1 per level of drain scale in the province (so it's -0.1 per level of magic scale) spell_cost is the listed value divided by 1 + the number of extra magic levels you have over the spell requirements. For spells that need 2 magic paths I believe only the first listed counts. Also note encumbrance of units may increase depending on the climate of the province. Quote:
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