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-   -   Hoburg MOD - Bug and fix (http://forum.shrapnelgames.com/showthread.php?t=17280)

normalphil January 13th, 2004 04:47 PM

Hoburg MOD - Bug and fix
 
Doing a game with the Hoburg alliance mod - they can be pretty damn scary. Horticulturists/ivy crowns and endless bags of wine mixed with an obscene number of cheap crossbowmen has me tramping over the world at will (two armies of 200+ units), even if my prettender (monolith) is doing double-duty on the heavy magical support end.

There's a problem in the Hoburg DM file though, that gives you pretty much nil Province Defense no matter how much you put into it. Here's the existant line:

#defcom1 "Hoburg Champion"
#defcom2 2001
#defunit1 "Hoburg Militia"
#defunit2 "Hoburg Crossbow"
#defmult1 3

The problem is "#defmult1 3" I think their intention was to have 3 militia per point spent on defense, but what it actualy means is 3 units per TEN points spent on defense. I changed it to "#defmult1 30" and the problem went away.


Still don't have a starting scout, though. And Ulmish heroes can look pretty damn silly, towering over a sea of Hoburgs.

Teraswaerto January 14th, 2004 08:37 PM

Re: Hoburg MOD - Bug and fix
 
Here's a Special Edition of the Hoburg Alliance mod with 2 sacred units (Volkfreund & Tierfreund) and a new mage (Obstgaertner).

http://personal.inet.fi/surf/leila.p...a/hoburgse.zip

[ January 14, 2004, 18:58: Message edited by: Teraswaerto ]

Kristoffer O January 14th, 2004 11:32 PM

Re: Hoburg MOD - Bug and fix
 
Great, now I wanna be a hobbit http://forum.shrapnelgames.com/images/icons/icon10.gif .

Remember not to use capitalized TGA names. I'm case sensitive and had to rename your tga's.

I'll post your mod unless you tell me not to. http://forum.shrapnelgames.com/images/icons/icon6.gif

* Edit: I renamed the tga files and rezipped the mod *

[ January 14, 2004, 21:39: Message edited by: Kristoffer O ]

normalphil January 15th, 2004 05:16 PM

Re: Hoburg MOD - Bug and fix
 
How do you do that?

Teraswaerto January 15th, 2004 05:39 PM

Re: Hoburg MOD - Bug and fix
 
The heroes? I modify the Ulmish ones and hope that it works. http://forum.shrapnelgames.com/images/icons/icon7.gif

Teraswaerto January 16th, 2004 02:57 AM

Re: Hoburg MOD - Bug and fix
 
I didn't use capitalized TGA names. http://forum.shrapnelgames.com/image...s/confused.gif

Sure, post away. Coming up next: Hoburg heroes instead of the Ulm ones!


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