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Saber Cherry...an astral favor if you will.
Any chance you can run your combat sim with astral duels? Or does it only sim things that you know about already without using the game's internal engines?
I would love to know that chance folks have of winning astral duels as attacker and defender with astral picks of 1-10. I seems the more powerful astral mage almost always wins. But this may not always be the case. |
Re: Saber Cherry...an astral favor if you will.
Well... I kind of forget how they work. I think it is just astral skill + 1d6 (not open-ended) but I'm not really sure...
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Re: Saber Cherry...an astral favor if you will.
Maybe one of the nice devs will come and tell us. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Saber Cherry...an astral favor if you will.
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Re: Saber Cherry...an astral favor if you will.
Mind Duel Death Rates.
Differential Rolls for Opposing 1d6 Closed: -6 : 0.000% -5 : 2.788% -4 : 5.539% -3 : 8.342% -2 : 11.119% -1 : 13.866% 0 : 16.628% 1 : 13.862% 2 : 11.131% 3 : 8.323% 4 : 5.595% 5 : 2.807% 6 : 0.000% Cumulative Death Probability: -6 :100.000% -5 :100.000% -4 : 97.212% -3 : 91.673% -2 : 83.331% -1 : 72.212% 0 : 58.346% 1 : 41.718% 2 : 27.856% 3 : 16.725% 4 : 8.402% 5 : 2.807% 6 : 0.000% The minor asymmetry is due to small sampling size (2,000,000) so it seems to be good to 2.5 figures. Those are rolls for opposing 1d6. The "Cumulative" figures give a mages chance of death in a mind duel with the listed skill (ignore the plus signs). In other words, if a mage's skill is 5 lower, he always dies; 4 lower, he dies 97.2% of the time... at equal levels, each mage has a 58.3% chance of death. +5 gives you a 100% chance of killing the opponent (but you still die 2.8% of the time) and you have to be 6 levels above or higher to always win and never die. Note that communion-induced magic levels are not displayed on the screen. -Cherry P.S. I'll post this in a new thread too. |
Re: Saber Cherry...an astral favor if you will.
Thanks, Saber Cherry.
This is good to know. I'm surprised these rolls are not open-ended as all the other rolls in Dominions are, and that would give lower-astral folks a small chance to survive attack. I can also see why folks advise to take at least 6 astral with your pretender. And I can also see the wisdom of using communions. Pythium would be an awful nation to face with a SC astral pretender. And using astral duel as an automatic defense tool would be dangerous as well depending on whether the attacker had a crystal matrix. Suitable complex. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Saber Cherry...an astral favor if you will.
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Lets just look at race/themes with Astral mages and lowest costing blood/astral mage for communion slaves Abysia Warlock 2 Astral, 1 Random, 3 Blood. 270G Warlock Apprentice 1 Astral, 2 Blood. 150G Atlantis Deep Seer 2 Astral 180G Pythium Arch Theurg 3 Astral, 1 Random 380G Theurg 2 Astral 150G Theurg Acolyte 1 Astral 90G Theurg Communicant (Slave) 50G Ulm (Black Forest) Fortune Teller 1 Astral, 1 Random 90G Member of the Second Tier 2 Astral, 1 Blood 160G Illuminated One 1 Astral 80G C'tis Shaman 1 Astral 110G Arcoscephale Astrologer 3 Astral, 1 Random 180G Mystic 2 Astral, 3 Random 180G Ermor (Base) Grand Thaumaturg 2 Astral, 1 Random 340G Thaumaturg 1 Astral 130G Marignon (Base and FoF) Grand Master 2 Astral 1 Random 270G Witch Hunter 1 Astral 150G (CotS) Royal Navigator 2 Astral 1 Random 200G Chartmaker 1 Astral 90G Jotunheim (Utgard) Norna 2 Astral 1 Random 220G Seithkona 1 Astral 90G R'lyeh Starspawn 3 Astral 2 Random 280G Starspawn 1 Astral 1 Random 150G Star Child 1 Astral 85G Mictlan Moon Priest 2 Astral 230G Mictlan Priest 1 Blood 80G T'ien Ch'i (Base and BK) Celestial Master 1 Astral 1 Random 250G (Spring and Autumn) Celestial Master 1 Astral, 2 Random 250G As we can see, there are a few discrepencies. Also you can tell the % chance that the mages die (and thus a loss of income). Ones that I can safely say might need to be looked at are: T'ien Ch'i, Marginon (Base and FoF), Ermor (base), Atlantis. |
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