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Re: Compatibility issues - mods, demo and 2.06...
The demo is still 2.02 and it's not compatible with 2.06.
If you participate in a MP game mods will be automatically (un)loaded when you play your turn. The mods the host used during game creation will be used by all players. Activating conflicting mods will have strange and twisted results. Don't do that in a MP game. |
Compatibility issues - mods, demo and 2.06...
Well now that's the moddable 2.06 is out I wonder some things about compatibility issues :
Is the demo "compatible" with 2.06 email or IP games ? If not new players trying the demo won't be able to join games, it's sad... Mods : several mods can be activated simultaneously : what happens in a MP game ? Are only mods on the server "really" active ? Can I activate mods and still play MP "vanilla" games ? And what if I happen to activate simultaneously conflicting mods, say Cherry AND Alex's scales, or 2 mods each changing Ulm to another nation ? (new units can "stack", but not nation flag or name...) Enough for now, headache is coming http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Compatibility issues - mods, demo and 2.06...
Wouldn't it be a good idea to upgrade the demo so it is 2.06 compatible ? Shrapnel just announced a second print run, so ... http://forum.shrapnelgames.com/images/icons/icon12.gif
Mod compatibility can soon be a real problem, already I'm wondering what unit id to use in my mod so it doesn't conflict with others .. Dom2 approach to modding (I would call it "delta modding", just adding/changing parts of the vanilla game, as opposed to "standard modding" that overwrites the game files) is so easy to use that I don't doubt there'll soon be a large set of mods ! http://forum.shrapnelgames.com/images/icons/icon7.gif At least we should know how the engine integrates the mod files (from Last-enabled to first ?), but best would be a sort of "mod testing" proggy that would report conflicts (ie duplicated unit id, nations modded more than once etc..). |
Re: Compatibility issues - mods, demo and 2.06...
Quote:
I had to clean my mods folder before I could play. I think I overwrote some of the files of the mod in use with some of the new ones, or something like that... Whatever it was, Dom2 didn't like it, and wasn't able to cancel the "offending" mod... |
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