![]() |
About pretenders ...
How can i modify the list of pretenders gods for a specific nation ?
|
Re: About pretenders ...
At present, it appears that you can only change the properties of the pretenders they already have. I have such a mod in the works right now. The current Version of the #clear command doesn't work, and not all abilities can be specified or removed, so you need to choose the pretender that most closely resembles the one you want in the unmoddable areas (path cost, slots, special abilities and characteristics, leadership).
You can currently change the name, appearance, equipment, most of the numbered attributes and starting magic paths, number of eyes, mounted status (nearly everything else in the mod doc seems to work). To find the number, start to create a new pretender, bring up his info sheet, and press shift+I to see his unit number. Then just edit that unit. However, it gets slightly tricky in that some nations can pick the same pretenders, so until we get some more mod commands, there are some limits on what can be done. PvK |
Re: About pretenders ...
Isnt it possible to replace one of the pretenders by their number with a new unit?
|
Re: About pretenders ...
Thanks ...
I was stuck at that point too http://forum.shrapnelgames.com/images/icons/icon12.gif So ... wait and see |
Re: About pretenders ...
Hi,
I've been most eager to mod pretenders as well and one of the things I've wanted to mod is their pics. Where the heck are their .tga files? I'd really like to change some of them. PvK, Since you told us about the Shift-I, I can use the Heal mod to piggy back some of my changes onto. Thinking of that, another question occurs: What if I want to change the values for pretender abilities? For example, make one stronger. If I put the #str 20, where it was 12 before, does that replace the earlier value? What if I want to remove an ability? How would I do that? Ciao, V'ger gone [ January 19, 2004, 03:31: Message edited by: Vger ] |
Re: About pretenders ...
Quote:
Quote:
You can create a new unit from scratch, but there's no way to let him be a pretender, yet. PvK [ January 19, 2004, 05:14: Message edited by: PvK ] |
Re: About pretenders ...
Quote:
PvK |
Re: About pretenders ...
Quote:
I didn't try using the #newmonster command to stomp on top of an existing pretender number - the doc says not to do that, and it didn't occur to me until now. Worth a try, I suppose... PvK |
Re: About pretenders ...
There are no tgas in the game. Only in mods and maps to enable you to add to the game. All sprites are made in a splendid little program made by JK solely for the purpose of making dominions sprites. Sprites can be exported as tga, but it is a bit of a hassle.
* Edit: It might surprise you, but it is not very userfriendly http://forum.shrapnelgames.com/images/icons/icon7.gif * [ January 19, 2004, 09:50: Message edited by: Kristoffer O ] |
Re: About pretenders ...
Hi,
Thanks for all the imput, y'all. I've done some modding to some pretenders and even managed to mod alternate forms. I would sure like to be able to change which pretenders can be chosen, as well as add some. I really want to give R'lyeh the big C, for one. And I'd like to give Ermor some of the undead pretenders it can't choose right now, such as the Dracolich. So, we're moving forward. Just have to be patient. Vaya con Hastur, V'ger gone |
All times are GMT -4. The time now is 07:12 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.