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-   -   Moddin guidelines (http://forum.shrapnelgames.com/showthread.php?t=17396)

Kristoffer O January 20th, 2004 12:35 AM

Moddin guidelines
 
I have recently added a modding guideline section on the illwinter page. At the moment it only contains some guidlines on what we want when you send us a new mod.

More guidelines on units etc will be added later. If you have modding questions that should be answered under the guidelines send them over.

mod guidelines

void January 20th, 2004 04:05 AM

Re: Moddin guidelines
 
Quote:

* All units must have descriptions.
<font size="2" face="sans-serif, arial, verdana">Then my MODS can not be "completed" forever.....snicker
for my poor english,im prefer to use "No descr available" to replace a description full of mistakes

[ January 20, 2004, 02:09: Message edited by: void ]

PvK January 20th, 2004 09:12 AM

Re: Moddin guidelines
 
One of us native English speakers would surely be glad to provide you with a nicely-worded description.

PvK

Kristoffer O January 20th, 2004 09:49 AM

Re: Moddin guidelines
 
As if Illwinter is any good at english http://forum.shrapnelgames.com/images/icons/icon10.gif . There has been a lot of proofreading of the manual and game content.

We want some kind of descriptions so that one can understand what a Phyrexian Vessel and a Disruptive Student is.

I have almost never played HOMM III so I was rather confused and intrigued when I tried your mod. I wanted to know a bit about these strange beings.

If you think your english is too bad we can post your mods under incomplete mods with a suggestion that Users complement and edit the descriptions and contact you.

[ January 20, 2004, 07:50: Message edited by: Kristoffer O ]

void January 20th, 2004 01:54 PM

Re: Moddin guidelines
 
Quote:

Originally posted by Kristoffer O:
we can post your mods under incomplete mods with a suggestion that Users complement and edit the descriptions and contact you.

<font size="2" face="sans-serif, arial, verdana">okay,do so,thanks ^^


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