.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Casting certain spells (http://forum.shrapnelgames.com/showthread.php?t=17408)

Strages Sanctus January 20th, 2004 05:43 PM

Re: Casting certain spells
 
The spell casting AI really bothers me.

We need a longer spell casting command list. Or a spell grouping of:
CAST THESE --- DO NOT CAST THESE

It is ridiculous, I have a pretender that basically goes into battle alone and takes out 250+ armies without breaking a sweat. The only time she has died has been to her casting magma eruption at such a close range she hurts herself, this drops her mistform, which instead of casting again, she casts magma eruption again to kill 3 or 4 useless enemy militia standing next to her. This process basically means she commits suicide when she could instead be casting much better spells.

It actually turned me off the game when this happened and I have been enjoying it immensely.

[ January 20, 2004, 15:43: Message edited by: Strages Sanctus ]

Windreaper January 20th, 2004 08:03 PM

Re: Casting certain spells
 
I've been pestering the devs for this feature all the way back from Dom1. The devs however feel that it contributes to the unpredictability of the battles and thus don't want to give us _too_ much control (magic being powerful enough as it is). You can still get pretty good results by scripting the first 5 spells. Odds are that by the time 5 rounds have passed the spell AI won't be casting any silly spells since the enemy is rather close by then.

Taqwus January 20th, 2004 09:14 PM

Re: Casting certain spells
 
Protection does not stack; once Mass Protection has been cast, Barkskin / Protection are pointless unless additional units have been gained by summons, charm / enslavement etc.
I'd be happy if the spell AI would refrain from committing pointless fraticides, such as casting Breath of Winter when surrounded by hordes of non-cold-immune friendlies, or casting Protection on friendlies surrounded by heat-aura folks.

Wauthan January 20th, 2004 10:10 PM

Re: Casting certain spells
 
While I can respect the wish for "unpredictable battles" it should be somewhat realistic for a commander to ban certain spells from his mages.

"I don't care how cool it makes you look. You're not to, I repeat NOT TO, cast fireballs onto the oncoming infantery if our own troops are just about to engage in melee with them! Do you think those units grow on trees, mr fancypants!? You so you know it, this will be coming out of YOUR paycheck!"

"But go-od! All the other mages do it too!"

"Not when I'm in charge they don't! Don't make me throw you into the researchpit of doom!"

"I'll be good! I'll be good!"

Raz 24 January 20th, 2004 10:24 PM

Re: Casting certain spells
 
I see using mages can sometimes be a gamble .
They are very power full , but tend to bLast everything in site and dont give a whoo-hoo-pee-doo about their fellow fighting nuggets . Same with archers by the way http://forum.shrapnelgames.com/images/icons/icon7.gif

So use the force carefully and donīt abuse it "to" much. I have never had this problem with a mage casting the same boosting magic multiple times. They allways cinda cast Firewall - Bodyethereal - Mistform bla bla bla you know http://forum.shrapnelgames.com/images/icons/tongue.gif

Making sense I do think http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

mivayan January 21st, 2004 01:56 AM

Re: Casting certain spells
 
Quote:

We need a longer spell casting command list. Or a spell grouping of:
CAST THESE --- DO NOT CAST THESE
<font size="2" face="sans-serif, arial, verdana">I would like a little toggle for each spell in the spell list that would stop any mage from casting that spell ever, unless specifically told to. Even if it is the only thing they can cast. Like breath of winter and sometimes fireball.

onomastikon January 21st, 2004 02:42 AM

Casting certain spells
 
I see some of my mages cast "death cloud" on a group of clockwork horrors and constructs -- does stuff like death cloud etc. also work on "lifeless" beings?

I also notice my bards casting "protection" long after my pretender cast "mass protection" -- do these effects stack?

What about "healing mists" and "soothing songs"?

(Or is this an AI problem?)

thank you

Arryn January 21st, 2004 02:56 AM

Re: Casting certain spells
 
AI problems. I have seen my pretender cast Body Ethereal six consecutive times, despite having a very nice choice of other spells that it could have cast instead.


All times are GMT -4. The time now is 04:17 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.