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-   -   Fixing Caelum's Cold tolerance (http://forum.shrapnelgames.com/showthread.php?t=17421)

Graeme Dice January 21st, 2004 06:09 AM

Fixing Caelum\'s Cold tolerance
 
Is there any way to fix the Cold tolerance of Caelum in a game that is already running?

PvK January 21st, 2004 06:10 AM

Re: Fixing Caelum\'s Cold tolerance
 
Uninstall and reinstall the pre-patch Version of the game? Might not work though if you've run a turn using the new Version of the game.

PvK

January 21st, 2004 06:11 AM

Re: Fixing Caelum\'s Cold tolerance
 
It has been said that mods will not have any effect on a currently running game. So unfortunately no. Maybe some sort of hack would allow you to, but if it's MP then it might have some sort of compatibility issue.

Gandalf Parker January 22nd, 2004 02:36 AM

Re: Fixing Caelum\'s Cold tolerance
 
Actually I think Kristoffer warned it might have strange results to put a mod in after a game is up. Johan K. would have to say for sure. I think the mod is checked (where map and pretender changes arent). If a mod changed the scales then it probably wouldnt. But if it altered the units it might.

Still, everyone would have to run the mod and take the chances. And you would be racing to do such a mod since I wouldnt be surprised if a fix patch hit about the same time. Not sure on that since I havent done a mod yet.

[ January 21, 2004, 12:37: Message edited by: Gandalf Parker ]


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