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A partially complete mod and questions
I have the unit changes complete for my plan to turn Abysia into a nation of flame, although some balancing is definitely needed. (Lets just say humanbred get fire breath...I'm not so sure that was wise even if I remove their armor and raise their cost.)
I don't have a banner however, or updated unit descriptions, and I'd like to edit Abysia to remove no longer needed units and those that dont fit...however, what happens to national heroes when changing a nation? Do they still appear as usual? I ask because I have changed the national heroes and I'd very much like them to show up. And if anyone wants to make pictures of Abysians with flaming hands I can send you the mod so you can see who needs flaming hands, fire breath, etc. |
Re: A partially complete mod and questions
Nobody wants to see my mod? And I decided fire breath should be given to salamanders, not humanbred...and I notice now heroes stay unless removed.
1) Adding new national heroes doesn't look possible. Could be interesting 2) Selecting starting spells not possible? That could be fun too. |
Re: A partially complete mod and questions
Salamaders are pretty weak for their cost so boosting them is OK. Humanbreds, though, are already decent. Fire breath is incredibly powerful...
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Re: A partially complete mod and questions
say, mail it to my mailbox pls ^^
dancing_faery@hotmail.com |
Re: A partially complete mod and questions
Silly Saber Cherry...I was raising their costs of course. Its just it didn't seem right for humanbred to be the elite area fire breath troops. http://forum.shrapnelgames.com/images/icons/icon10.gif
I'll send it to you void. I didn't modify abysia, just the troops...but all the troops I didn't modify still almost fit, although removing humanbred and modifying demonbred might look nicer. The Flame Warrior is a personal favorite. And you might try taking luck...Rago the Flame Lord is really powerful. http://forum.shrapnelgames.com/images/icons/icon10.gif |
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