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Quick Question!
How do I remove a curse from one of my units, commanders or prender?
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Re: Quick Question!
You don't. It's like Luggage, you just 'got it'.
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Re: Quick Question!
damnit! So if a figter pretender got it, he/she is doomed. That's a really nasty spell for a level 2.
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Re: Quick Question!
Not 'doomed', but very much on the bad side of afflictions. I wouldn't send that particular pretender into mortal combat alone, and I might think about casting Gift of Health at that point.
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Re: Quick Question!
The chance to get affliction is pretty high, and if you are "lucky" you get the neverending decease which means you are doomed. In a early games for a battle-pretender the curse is a nightmare, because Gift Of Health is an Enchantment level 5. I noticed that spell luck don't negate the bad effect of curse which I think it should, not removing the curse just holding against the effect(s).
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Re: Quick Question!
Curse is one of the Super-Combatant counterbalances. It's best to avoid it if you can, and to not take Lizard provinces with SC's http://forum.shrapnelgames.com/images/icons/icon12.gif
Curse is IMO fairly balanced. Perhaps there should be a way to get rid of it, but as of right now, the Coronas are telling me it's just fine. |
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