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Monster numbers
Did a search and came up empty. Is there a list somewhere that's as comprehensive as Saber Cherry's equipment list? I propose a "master list" of all monsters and their numbers, listed in this thread, and a moderator pin it as a sticky at the top of the forum.
Or does this list already exist somewhere and I've missed it? EDIT: I took a quick look at Alexanders LC mod, and he mods about 20 different monster numbers to improve light cavalry. There's 20 different types of LC? This is why we need this list! http://forum.shrapnelgames.com/images/icons/icon12.gif [ January 29, 2004, 14:52: Message edited by: Targa ] |
Re: Monster numbers
Get the allview map off of sunray's wonderful site.
http://www.freewebs.com/sunray_dom2/ Open as pythium. Be amazed. Rabe the Spoiled |
Re: Monster numbers
That s good, but if it was in a text file we could copy-paste it...
Hey, wait... Didn't Saber Cherry have his Battle Simulator doing automatic mods? If I'm not makin this up Saber will soon be worhsipped by Dominioniists around the world! |
Re: Monster numbers
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There is also a desire for a sprite library from the same AllView game. Do a formation view, ScreenCapture a shot of as many as you can, paste them into a paint program, add another column, and another, probably 10-12 to a page then save and start another page of sprite images. Anyone can do these for us. Well anyone with a longer attention span than me that is. |
Re: Monster numbers
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So it (well, the next release) will generate mods in Illwinter's format, but you'll have to assign monster numbers yourself to modify existing monsters. Is it useful? I'm not sure... I hope so... So far I have only used it to import mods, which saves a lot of work, not export mods. After all, you still have to write the information in the simulator's format, which is not necessarily any easier. It does autocalculate resources costs, though. |
Re: Monster numbers
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