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-   -   Monster numbers (http://forum.shrapnelgames.com/showthread.php?t=17566)

Targa January 29th, 2004 04:49 PM

Monster numbers
 
Did a search and came up empty. Is there a list somewhere that's as comprehensive as Saber Cherry's equipment list? I propose a "master list" of all monsters and their numbers, listed in this thread, and a moderator pin it as a sticky at the top of the forum.

Or does this list already exist somewhere and I've missed it?

EDIT: I took a quick look at Alexanders LC mod, and he mods about 20 different monster numbers to improve light cavalry. There's 20 different types of LC? This is why we need this list! http://forum.shrapnelgames.com/images/icons/icon12.gif

[ January 29, 2004, 14:52: Message edited by: Targa ]

rabelais January 29th, 2004 04:58 PM

Re: Monster numbers
 
Get the allview map off of sunray's wonderful site.

http://www.freewebs.com/sunray_dom2/

Open as pythium.

Be amazed.

Rabe the Spoiled

Endoperez January 29th, 2004 05:25 PM

Re: Monster numbers
 
That s good, but if it was in a text file we could copy-paste it...

Hey, wait...

Didn't Saber Cherry have his Battle Simulator doing automatic mods? If I'm not makin this up Saber will soon be worhsipped by Dominioniists around the world!

Gandalf Parker January 29th, 2004 05:41 PM

Re: Monster numbers
 
Quote:

Originally posted by Endoperez:
That s good, but if it was in a text file we could copy-paste it...
<font size="2" face="sans-serif, arial, verdana">Making a little script to count from 1 to (what is it now? 2000?) and assign them all to a nation is quick and easy. But copying all the information there to a file is a project no one seems to have jumped up for. Once I took a notebook and started to just list the ID numbers to different pages for things like water, mountain, air, stuff like that so that my random map generators could make more logical assignments to provinces. I think I got up to about 400 before quitting. http://forum.shrapnelgames.com/images/icons/icon7.gif

There is also a desire for a sprite library from the same AllView game. Do a formation view, ScreenCapture a shot of as many as you can, paste them into a paint program, add another column, and another, probably 10-12 to a page then save and start another page of sprite images.

Anyone can do these for us. Well anyone with a longer attention span than me that is.

Saber Cherry January 29th, 2004 06:40 PM

Re: Monster numbers
 
Quote:

Originally posted by Endoperez:
Didn't Saber Cherry have his Battle Simulator doing automatic mods? If I'm not makin this up Saber will soon be worhsipped by Dominioniists around the world!
<font size="2" face="sans-serif, arial, verdana">Ummm... yes... but it does not know the monster numbers http://forum.shrapnelgames.com/images/icons/icon10.gif

So it (well, the next release) will generate mods in Illwinter's format, but you'll have to assign monster numbers yourself to modify existing monsters. Is it useful? I'm not sure... I hope so... So far I have only used it to import mods, which saves a lot of work, not export mods. After all, you still have to write the information in the simulator's format, which is not necessarily any easier. It does autocalculate resources costs, though.

Graeme Dice January 29th, 2004 06:43 PM

Re: Monster numbers
 
Quote:

Originally posted by Gandalf Parker:
Making a little script to count from 1 to (what is it now? 2000?) and assign them all to a nation is quick and easy.
<font size="2" face="sans-serif, arial, verdana">The units that are meaningful go up to 1081 from what I figured out yesterday. 1082 causes the game to crash when you load the troop view screen, or bring it into the viewable area of the commander selection box on the province view. Units 1083+ are old style Pythium centurion's with no name, commander type, or descriptive text.


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