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-   -   number of troops underwater with water mages (http://forum.shrapnelgames.com/showthread.php?t=17577)

onomastikon January 30th, 2004 01:11 PM

number of troops underwater with water mages
 
Anyone know how many land troops a water-mage commander can take with him per level of water magic?

thank you

January 30th, 2004 01:13 PM

Re: number of troops underwater with water mages
 
1

[ January 30, 2004, 11:14: Message edited by: Zen ]

onomastikon January 30th, 2004 01:29 PM

Re: number of troops underwater with water mages
 
Oh. That isnt much. Thanks. Must change design strategy.

onomastikon January 30th, 2004 03:35 PM

Re: number of troops underwater with water mages
 
Thanks for that tip.
Does it allow all troops to go underwater or just some under partic circumstances?
Do you know the requirements for it offhand (scales)?

General Tacticus January 30th, 2004 04:06 PM

Re: number of troops underwater with water mages
 
Water Cult costs 50 design points, and require Magic +1.

It allows all sacred troops to enter Water within your own dominion (they will need a sacred commander or one that can go underwater, of course). If they are underwater in a province and your dominion there goes down to 0 or less, they drown instantly (so you had better take a strong dominion).
IIRC, missile troops lose their missile attack while underwater, and flyer may not fly underwater.

Graeme Dice January 30th, 2004 07:19 PM

Re: number of troops underwater with water mages
 
Quote:

Originally posted by General Tacticus:
IIRC, missile troops lose their missile attack while underwater, and flyer may not fly underwater.
<font size="2" face="sans-serif, arial, verdana">Piercer and the ethereal crossbow can stil fire underwater, and only aquatic and amphibian flyers can fly under water. Aquatic flyers given an amulet of the fish such as the Nerid retain their ability to fly when on dry land.

aldin January 30th, 2004 07:57 PM

Re: number of troops underwater with water mages
 
Quote:

Originally posted by Zen:
1
<font size="2" face="sans-serif, arial, verdana">Zen,

I thought it was W-1. In other words, 1 per W, but they have to pay for themselves first. Am I mistaken?

~Aldin

[ January 30, 2004, 17:57: Message edited by: aldin ]

Gandalf Parker January 31st, 2004 02:41 AM

Re: number of troops underwater with water mages
 
Check out the "Water Cult" special domain. I was thinking that maybe a nation like Jotunheim could be a big surprise in a multiplayer game by taking that theme.

January 31st, 2004 03:54 AM

Re: number of troops underwater with water mages
 
It is 1.

The first path in water gives you water breathing for your pretender, and an additional 1 troop. Then scales up from there.

One interesting note is that the water path water breathing doesn't seem to follow any standard water breathing breakdown (3 Human sized, 1.5 Cavalry, 1 Giant). It just takes 1 no matter what type it is. So you can drag down 1 of whatever you want as a troop type.


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