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Soul Contract
Is it worth the cost in blood slaves?
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Re: Soul Contract
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Re: Soul Contract
The soul contract is worth it's cost as long as you manage to keep the person holding it alive for longer than 11 turns. After 12 turns, it's the equivalent of having an income of 7 blood slaves per turn.
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In essence, it is possibly the most useful aspect of blood. |
Re: Soul Contract
And that's just at basic cost. With a dwarven hammer and Forge of the Ancients up, making one of those babies a turn is very practical, and they 'pay off' in four turns.
Never let a blood mage cast Forge of the Ancients. Unless it's for you, of course. [ January 30, 2004, 19:48: Message edited by: Bowlingballhead ] |
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