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Routing armies and friendly fire
Do you think it would be possible (or rather: not too difficult to implement) to either make it an automatic default or a check-box you can click in the "set battle orders" part to not attack routing squadrons and / or routing armies?
I mean, if you see they are routing, it is often not only better but perhaps ethically sensible to not slaughter them. Well I'll stick to the "better" (functionally). - If squadrons are routing but the entire army isnt, it would make more sense to concentrate on the enemy that is still there. - If the entire army is routing and they are Independents, they have no where to flee and hence are no worry anymore. Why attack? - If the entire army is routing and they are an enemy nation, it might make sense to attack so that no one survives, but could often involve heavy losses through friendly fire. It would be interesting to be able to toggle "attack routing units" here on and off. What do you think? Desirable and doable (without too much resources for the developers)? |
Re: Routing armies and friendly fire
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But then, implementing this would probably require a complete overhaul of the tactical battle AI; I'm not holding my breath. |
Re: Routing armies and friendly fire
I was pretty sure the ranged AI was already programmed to switch to non-routing targets, once their current target routs...
PvK |
Re: Routing armies and friendly fire
With the exception of archers, I haven't noticed that units tend to persistently chase routing units, to the point of ignoring active threats, even when being attacked by another unit: If they become engaged with another unit, they usually start fighting again and ignore the routing unit.
This may have something to do with my thinking: In Medieval: Total War, for instance, I'd often deliberately keep a unit of fast cavalry in reserve SPECIFICALLY to chase and slaughter routing units, just to slaughter them so I never have to fight them again. |
Re: Routing armies and friendly fire
I noticed that I have actually killed some communion slaves when casting overkill spells on large routing but slow-moving independent armies. (Of course I am new to this and used too few slaves, but still....)
It would be nice if the AI recognized "routing" as a factor and decided to de-prioritize those units. I hate killing my own units when I dont have to. |
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Re: Routing armies and friendly fire
BTW did someone figure what are the targeting priorities of "targetless" firers ? Don't they always go for closest ?
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Re: Routing armies and friendly fire
If you don't put an order the units default are:
Ranged (Including Javelins) = Fire Closest Non-Ranged = Attack Closest Commanders = Stay Behind Troops |
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