.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Province Supply Formula (http://forum.shrapnelgames.com/showthread.php?t=17601)

Simmy Sims January 31st, 2004 11:48 PM

Province Supply Formula
 
Hi,

I haven't seen this anywhere else - my apologies if this is common knowledge.

I have been confused about how supplies are calculated. I've seen provinces with Death 3 and Heat 3, which I thought should have near zero supplies, instead have around 40 or 50. I finally think I've figured out why this is so.

Supplies seem to have two components. Dominion affects only those supplies created by population. The first 10,000 population produces 1 supply per 100 population (this can be changed by modding), and any population over 10,000 seems to be discounted by half. So a home province with 30,000 population will produce 200, not 300, base supplies. Growth/Death and Heat/Cold effects are applied separately and multiplicatively. The above province, if it has Growth +2 and is 1 away from its heat preference, should have 200 * 1.4 (for Growth) * 0.9 (for heat) = 252 base supplies.

Added to base supplies are fortress supplies. Each fortress provides supplies by the following formula:

(Administration * 4) / (Distance + 1).

So it is admin*4 for the province itself, admin*2 for adjacent provinces, admin*1.33 for two distance, admin*1 for three distance, admin*0.8 for four distance. The effect seems to stop at four provinces distant. A province only uses the best value from a fortress, and supplies generated by magic sites like White Man Hill are treated like fortress supply and are not cumulative with it. Fortress supplies are unaffected by Growth / Death & Heat scale.

The overall fomula:

St = total supply, Sp = population supply, Sb = building supply, GD = Growth/Death multiplier, HC = heat/cold multiplier

St = Sp * GD * HC + Sb

Sp = Pop/100 - [(Pop-10,000)/200] * [Pop>10,000]

Sb = BEST of (Admin*4)/(Distance+1)

Please offer any corroboration or corrections, if you have any. Also, I'm curious if all dominion modifiers are multiplicative (there are four sliders that affect income, for example).

[ February 01, 2004, 01:00: Message edited by: Simmy Sims ]

Saber Cherry February 1st, 2004 03:04 AM

Re: Province Supply Formula
 
Thanks, Simmy! I always like to know how much my opponents will suffer from my pillaging when I play Ermor=)

quantum_mechani February 1st, 2004 03:26 AM

Re: Province Supply Formula
 
Quote:

Originally posted by Simmy Sims:
So it is admin*4 for the province itself, admin*2 for adjacent provinces, admin*1.33 for two distance, admin*1 for three distance, admin*0.8 for four distance.
<font size="2" face="sans-serif, arial, verdana">So, the supply value of a castle is only used when under seige?

ceremony February 1st, 2004 10:24 PM

Re: Province Supply Formula
 
Quote:

Originally posted by quantum_mechani:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Simmy Sims:
So it is admin*4 for the province itself, admin*2 for adjacent provinces, admin*1.33 for two distance, admin*1 for three distance, admin*0.8 for four distance.

<font size="2" face="sans-serif, arial, verdana">So, the supply value of a castle is only used when under seige? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">(1) Great formula, Simmy!

(2) Can anyone confirm that the supply value of a fortress is only for sieges and the admin value is used for supply propagation? That's a crucial point.

Psitticine February 1st, 2004 11:21 PM

Re: Province Supply Formula
 
Yes, supply value is the amount of supply stored in the fort itself in case of sieges. It does not affect provincial supply levels.


All times are GMT -4. The time now is 10:56 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.